URL:
<http://gna.org/bugs/?23822>
Summary: C++ crash in experimental multiplayer lobby
Project: Battle for Wesnoth
Submitted by: kranix_
Submitted on: Tue 25 Aug 2015 19:33:29 UTC
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: Multiplayer Lobby
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.12.4
Operating System: Windows 10
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Details:
I recently upgraded to Windows 10 and soon after Wesnoth 1.12.4 (on one of my
partitions, my computer dual boots, though Ubuntu on my other partition is
outdated and hasn't been used for ages for various reasons, and the BfW
version there is just as outdated as the OS). The game works pretty much like
it did before my Wesbreak the last two years or such, but I've been getting an
error (exactly the same every time) I haven't experienced before seemingly
randomly when in the experimental MP lobby (not waiting for a game to start or
setting one up), which I also used before the aforementioned break. There is
no surefire way to reproduce this, but you shouldn't have to wait too long in
the lobby for it to happen.
I can't find stderr in the usual place for some reason. Has it been
moved/removed/whatever, or is this too a bug?
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File Attachments:
-------------------------------------------------------
Date: Tue 25 Aug 2015 19:33:29 UTC Name: j6lrNJT.png Size: 12kB By:
kranix_
Crash prompt
<http://gna.org/bugs/download.php?file_id=24983>
_______________________________________________________
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<http://gna.org/bugs/?23822>
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