URL:
  <http://gna.org/bugs/?23822>

                 Summary: C++ crash in experimental multiplayer lobby
                 Project: Battle for Wesnoth
            Submitted by: kranix_
            Submitted on: Tue 25 Aug 2015 19:33:29 UTC
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group: Multiplayer Lobby
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.12.4
        Operating System: Windows 10

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Details:

I recently upgraded to Windows 10 and soon after Wesnoth 1.12.4 (on one of my
partitions, my computer dual boots, though Ubuntu on my other partition is
outdated and hasn't been used for ages for various reasons, and the BfW
version there is just as outdated as the OS). The game works pretty much like
it did before my Wesbreak the last two years or such, but I've been getting an
error (exactly the same every time) I haven't experienced before seemingly
randomly when in the experimental MP lobby (not waiting for a game to start or
setting one up), which I also used before the aforementioned break. There is
no surefire way to reproduce this, but you shouldn't have to wait too long in
the lobby for it to happen.
I can't find stderr in the usual place for some reason. Has it been
moved/removed/whatever, or is this too a bug?



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File Attachments:


-------------------------------------------------------
Date: Tue 25 Aug 2015 19:33:29 UTC  Name: j6lrNJT.png  Size: 12kB   By:
kranix_
Crash prompt
<http://gna.org/bugs/download.php?file_id=24983>

    _______________________________________________________

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  <http://gna.org/bugs/?23822>

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