Follow-up Comment #3, bug #23913 (project wesnoth):
Well, I suppose that was a waste of time, then, but good to know people are
aware of the issue.
I've had seemingly harmless assertion failures in MSVC debug implementation of
standard libraries before, eg start-up on the Map Editor. But in this case I'm
using VC14/2015.
---
Debug Assertion Failed!
Program: C:Windowssystem32MSVCP140D.dll
File: C:Program Files (x86)Microsoft Visual Studio 14.0VCincludevector
Line: 214
Expression: vector iterators incompatible
---
msvcp140d.dll!0f882aa6() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for
msvcp140d.dll]
[External Code]
wesnoth.exe!config::all_children_iterator::operator==(const
config::all_children_iterator & i) Line 596 C++
wesnoth.exe!playturn_network_adapter::is_at_end() Line 65 C++
wesnoth.exe!playturn_network_adapter::read(config & dst) Line 75 C++
wesnoth.exe!playmp_controller::process_network_data() Line 465 C++
wesnoth.exe!playmp_controller::play_human_turn() Line 147 C++
wesnoth.exe!playsingle_controller::play_side_impl() Line 360 C++
wesnoth.exe!playmp_controller::play_side_impl() Line 88 C++
wesnoth.exe!play_controller::play_side() Line 1157 C++
wesnoth.exe!play_controller::play_turn() Line 1196 C++
wesnoth.exe!playsingle_controller::play_scenario_main_loop() Line 169 C++
wesnoth.exe!playsingle_controller::play_scenario(const config & level) Line
228 C++
wesnoth.exe!campaign_controller::playmp_scenario(end_level_data & end_level)
Line 233 C++
wesnoth.exe!campaign_controller::play_game() Line 293 C++
wesnoth.exe!enter_connect_mode(game_display & disp, const config &
game_config, saved_game & state, bool local_players_only) Line 537 C++
wesnoth.exe!enter_configure_mode(game_display & disp, const config &
game_config, saved_game & state, bool local_players_only) Line 631 C++
wesnoth.exe!enter_create_mode(game_display & disp, const config & game_config,
saved_game & state, bool local_players_only) Line 587 C++
wesnoth.exe!enter_lobby_mode(game_display & disp, const config & game_config,
saved_game & state, const
std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char>
>,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char>
> > > & installed_addons) Line 736 C++
wesnoth.exe!mp::start_client(game_display & disp, const config & game_config,
saved_game & state, const
std::basic_string<char,std::char_traits<char>,std::allocator<char> > & host)
Line 935 C++
wesnoth.exe!game_launcher::play_multiplayer() Line 981 C++
wesnoth.exe!do_gameloop(const
std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char>
>,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char>
> > > & args) Line 756 C++
wesnoth.exe!SDL_main(int argc, char * * argv) Line 970 C++
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