Follow-up Comment #3, bug #21564 (project wesnoth):
As best as I can tell, the issue arises from the story dialogue being a static
rectangle which, when resizing the window, has its width becoming bigger than
what's available in the remaining game flow window.
twindow::layout() in src/gui/widgets/window.cpp is called. The maximum_width
becomes the remaining available game flow width after resizing. But when it
gets to the twindow_implementation::layout() call later on, the x-dimension of
the dialogue exceeds this maximum_width variable, causing the
tlayout_exception_resize_failed exception.
There is a 'to do' comment in the catch block which states that scroll bars on
the window should be implemented. ...I'm not sure how to go about this.
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