Follow-up Comment #4, bug #24022 (project wesnoth):
This is very strange. Stepping into the recruit's (empty) destructor, the
fake_unit_ptr's fake_unit_manager's deque appears to be valid. But after
~recruit() is complete, fake_unit_manager's deque appears to have already been
destroyed, but then the next step in the debugging is to call the
fake_unit_ptr destructor, which calls
fake_unit_manager::remove_temporary_unit() which then falls over because the
deque is already destroyed.
Leaving this as MSVC craziness for now.
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