Follow-up Comment #5, bug #20071 (project wesnoth):
To test the issue with the attached file #25944:
* Deoddyn at 25,22 is low health.
* I plan a move to 25,29 so that when I end the turn, he is occupying 26,27.
* It is then easy for any nearby drake to use their ranged attacks to kill
him.
* After ending the turn, the dead unit's plans are displayed again. Before the
PR, the game will crash. Afterwards, the game will not, though it does require
a mouse-over the plans to remove it from display (see PR #496 for more
explanation on this).
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