Follow-up Comment #8, bug #24261 (project wesnoth):
I have reverted
https://github.com/wesnoth/wesnoth/commit/3b3320b5b6d3e9715c86792f3e09fd5dc9e639ff
for now.
I do not think that stopping the game from being resized in certain situations
is the right thing to do, it will make for a rather inconsistent user
experience. I'm working on adding the needed layered rendering and dirty
flagging in a separate branch, that should fix this issue properly.
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