URL:
  <http://gna.org/bugs/?24361>

                 Summary: killing Leader with [harm_unit] will not end the
game
                 Project: Battle for Wesnoth
            Submitted by: vasya
            Submitted on: Sat 30 Jan 2016 07:08:09 PM UTC
                Category: Bug
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.12.0
        Operating System: Linux amd64

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Details:

Killing a Leader with [harm_unit] will not end the game for that player.

Steps to reproduce:
* Create a WML script to [harm_unit] (example below)
* start a game with 3 players (1 human + 2 AI)
* kill your Leader with harm_unit
* observe the game not being ended at all. If you had additional units, you
may use them normally afterwards. If you didn't have any additional units you
will watch AIs fighting each other with no way to interact. The game will fall
into a loop stopping only when one AI kills the other.

Example WML:
                [set_menu_item]
                        id=mod_killunit
                        description=_"kill unit (DANGEROUS)"
                        [command]
                                [harm_unit]
                                        [filter]
                                                x,y=$x1,$y1
                                        [/filter]
                                        amount = 999
                                [/harm_unit]
                        [/command]
                [/set_menu_item]




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  <http://gna.org/bugs/?24361>

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