Follow-up Comment #2, bug #24366 (project wesnoth):

This also occurs when running on Mint.  Tested in the map editor on a 200x200
map entirely of Gray Deep Water.

Memory usage peaks at ~770MBs
At default zoom it keeps a single CPU at ~50%, 100% at minimum zoom.

The bigger issue, to me at least, is the input lag it can cause.  Moving the
mouse around the grid would entirely freeze the game for a bit.

The animations themselves are also somewhat jerky even when nothing else is
happening and even if there's only a few water tiles.

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