Follow-up Comment #2, bug #24366 (project wesnoth):
This also occurs when running on Mint. Tested in the map editor on a 200x200
map entirely of Gray Deep Water.
Memory usage peaks at ~770MBs
At default zoom it keeps a single CPU at ~50%, 100% at minimum zoom.
The bigger issue, to me at least, is the input lag it can cause. Moving the
mouse around the grid would entirely freeze the game for a bit.
The animations themselves are also somewhat jerky even when nothing else is
happening and even if there's only a few water tiles.
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