URL:
<http://gna.org/bugs/?24383>
Summary: Statistics are lost when reloading a Multiplayer
Game In Mulitplayer
Project: Battle for Wesnoth
Submitted by: sigurdfdragon
Submitted on: Wed 03 Feb 2016 11:51:48 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13.2a
Operating System: Win 7 x64
_______________________________________________________
Details:
When a multiplayer game save (either auto or manual) is made and then
reloaded through the multiplayer pathway, the statistics are lost. However if
the game is loaded through the single-player pathway the statistics are shown
to still be present.
Can be reproduced by creating a multiplayer local game against the computer,
recruiting a few units, saving the game, then reloading it. The recruit
statistics will be back to zero if the multiplayer pathway is used.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?24383>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs