Follow-up Comment #18, bug #23318 (project wesnoth):

With 1.13.4 the issue is much better and different.
In many cases, the window gets redrawn correctly.
In some cases, Wesnoth still operates in the old, smaller resolution, until I
click somewhere (but clicking helps! and it did not before).
I also could not find a case where the drawing area was not the same as the
clickable area.

When a dialog is played out (e.g. campaign start) and I resize the window
during that time, I can trigger the following error message:

20160309 15:45:51 error general: An error due to possibly invalid WML
occurred
The error message is :
Failed to show a dialog, which doesn't fit on the screen.

When reporting the bug please include the following error message :
src/gui/widgets/window.cpp:1074 in function 'layout' found the following
problem: Failed to size window; wanted size 3322,98 available size 1091,667
screen size 1273,697.



However I think it rarely occurs that someone resizes the window during a
dialog.

To conclude, it is not perfect but much better with 1.13.4.

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  <http://gna.org/bugs/?23318>

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