Follow-up Comment #6, bug #24186 (project wesnoth):

I tested master & 1.13.4, hotkeys are fine there. :)

This report is specifically for behavior on 1.12.5 as outlined in my OP.

I should have been more specific at the time, but the way hotkeys are broken
in 1.12.5 is that if have an different layout in windows and start the game,
you can set hotkeys, but if you quit wesnoth, then restart, the saved values
become useless, and the keys need to be reassigned again. (there might be
something else as well)

This means anyone with an alt layout would have to switch to qwerty before
launching wesnoth to avoid the issue.

It's not an issue for me personally, because I compiled my own version of
1.12.5 with the commit in question reverted.

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