Follow-up Comment #13, bug #25026 (project wesnoth):
Works for me: Wesnoth doesn't SIGSEGV anymore for me with build 92b0b5d-Clean.
I still get the "Tile at -999,-999 isn't on the map, can't scroll to the
tile." messages. I don't know whether they're related or not.
For the sake of completeness, here's the output on STDERR when running the
game:
Battle for Wesnoth v1.13.5+dev (92b0b5d-Clean)
Started on Thu Sep 1 11:43:31 2016
Automatically found a possible data directory at
/home/eveith/Development/wesnoth/Build/..
Data directory: /home/eveith/Development/wesnoth/Build/..
User configuration directory: /home/eveith/.config/wesnoth
User data directory: /home/eveith/.local/share/wesnoth/1.13
Cache directory: /home/eveith/.cache/wesnoth
Setting mode to 1920x1064
Checking lua scripts... ok
20160901 11:43:34 error general: Unknown key: unknown key
20160901 11:43:34 error general: Unknown key: unknown key
20160901 11:43:34 error general: Unknown key: unknown key
20160901 11:43:34 error general: Unknown key: unknown key
20160901 11:43:34 error general: Unknown key: unknown key
20160901 11:43:34 error general: Unknown key: unknown key
20160901 11:43:34 error general: Unknown key: unknown key
20160901 11:43:34 error general: Unknown key: unknown key
20160901 11:43:34 error general: Unknown key: unknown key
20160901 11:43:46 error display: Tile at -999,-999 isn't on the map, can't
scroll to the tile.
20160901 11:43:46 error display: Tile at -999,-999 isn't on the map, can't
scroll to the tile.
20160901 11:45:13 error ai/actions: Return value of AI ACTION was not checked.
This may cause bugs!
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