Follow-up Comment #6, bug #25026 (project wesnoth):

Well, I'll do the following: I'll rebuild the current version with all debug
flags enabled and trigger the bug again; then I'll see where it might come
from. In the meantime, here's the backtrace from the last crash:

(gdb) bt
#0  0x0000000000e74768 in impl_unit_type_get(lua_State*) ()
#1  0x0000000000ffbe10 in luaD_precall(lua_State*, lua_TValue*, int) ()
#2  0x0000000000ffc424 in luaD_call(lua_State*, lua_TValue*, int, int) ()
#3  0x0000000001008093 in luaV_gettable(lua_State*, lua_TValue const*,
lua_TValue*, lua_TValue*) ()
#4  0x0000000001009cfb in luaV_execute(lua_State*) ()
#5  0x0000000000ffc459 in luaD_call(lua_State*, lua_TValue*, int, int) ()
#6  0x0000000000ffc958 in luaD_pcall(lua_State*, void (*)(lua_State*, void*),
void*, long, long) ()
#7  0x0000000000ff8e98 in lua_pcallk(lua_State*, int, int, int, int, int
(*)(lua_State*)) ()
#8  0x0000000000e5805f in luaW_pcall(lua_State*, int, int, bool) ()
#9  0x0000000000e4bab5 in game_lua_kernel::run_event(game_events::queued_event
const&) ()
#10 0x0000000000c16873 in game_events::t_pump::operator()() ()
#11 0x0000000000c17a82 in game_events::t_pump::fire(std::string const&,
game_events::entity_location const&, game_events::entity_location const&,
config const&) ()
#12 0x0000000000df7957 in play_controller::do_init_side() ()
#13 0x0000000000df85c6 in play_controller::play_side() ()
#14 0x0000000000df8779 in play_controller::play_turn() ()
#15 0x0000000000e01f2b in playsingle_controller::play_scenario_main_loop() ()
#16 0x0000000000e035e6 in playsingle_controller::play_scenario(config const&)
()
#17 0x0000000000dfd5ac in
campaign_controller::playmp_scenario(end_level_data&) ()
#18 0x0000000000dfd9d7 in campaign_controller::play_game() ()
#19 0x0000000000d96659 in enter_connect_mode(CVideo&, config const&,
saved_game&, twesnothd_connection*, bool) ()
#20 0x0000000000d96cbc in enter_create_mode(CVideo&, config const&,
saved_game&, twesnothd_connection*, bool) ()
#21 0x0000000000d9884e in enter_lobby_mode(CVideo&, config const&,
saved_game&, twesnothd_connection*, std::vector<std::string,
std::allocator<std::string> > const&) ()
#22 0x0000000000d9ae3e in mp::start_client(CVideo&, config const&,
saved_game&, std::string const&) ()
#23 0x0000000000c1efd3 in game_launcher::play_multiplayer() ()
#24 0x00000000007c2e3a in main ()

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