URL: <http://gna.org/bugs/?25194>
Summary: lua: crash starting multiplayer scenario Project: Battle for Wesnoth Submitted by: matthiaskrgr Submitted on: Sun 16 Oct 2016 21:51:31 UTC Category: Bug Severity: 3 - Normal Priority: 5 - Normal Item Group: None of the others Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: git Operating System: linux _______________________________________________________ Details: multiplayer local game map: 2p dark forecast (survival) start with 2 local players right at the beginning there was this: 20161016 23:49:37 error scripting/lua: multiplayer/scenarios/2p_Dark_Forecast.lua:163: attempt to perform arithmetic on a nil value stack traceback: multiplayer/scenarios/2p_Dark_Forecast.lua:163: in function 'create_timed_spaws' multiplayer/scenarios/2p_Dark_Forecast.lua:273: in function 'h' lua/on_event.lua:15: in function <lua/on_event.lua:8> after clicking through the initial dialogs, the game heap-buffer-overflow'd Log attached. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Sun 16 Oct 2016 21:51:31 UTC Name: dark_forecast__localMP_crash.log Size: 10kB By: matthiaskrgr <http://gna.org/bugs/download.php?file_id=29029> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25194> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs