URL:
  <http://gna.org/bugs/?25194>

                 Summary: lua: crash starting multiplayer scenario
                 Project: Battle for Wesnoth
            Submitted by: matthiaskrgr
            Submitted on: Sun 16 Oct 2016 21:51:31 UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: git
        Operating System: linux

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Details:

multiplayer
local game
map: 2p dark forecast (survival)
start with 2 local players

right at the beginning there was this:

20161016 23:49:37 error scripting/lua:
multiplayer/scenarios/2p_Dark_Forecast.lua:163: attempt to perform arithmetic
on a nil value
stack traceback:
        multiplayer/scenarios/2p_Dark_Forecast.lua:163: in function
'create_timed_spaws'
        multiplayer/scenarios/2p_Dark_Forecast.lua:273: in function 'h'
        lua/on_event.lua:15: in function <lua/on_event.lua:8>


after clicking through the initial dialogs, the game heap-buffer-overflow'd

Log attached.



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File Attachments:


-------------------------------------------------------
Date: Sun 16 Oct 2016 21:51:31 UTC  Name: dark_forecast__localMP_crash.log 
Size: 10kB   By: matthiaskrgr

<http://gna.org/bugs/download.php?file_id=29029>

    _______________________________________________________

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  <http://gna.org/bugs/?25194>

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