URL:
<http://gna.org/bugs/?25194>
Summary: lua: crash starting multiplayer scenario
Project: Battle for Wesnoth
Submitted by: matthiaskrgr
Submitted on: Sun 16 Oct 2016 21:51:31 UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: git
Operating System: linux
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Details:
multiplayer
local game
map: 2p dark forecast (survival)
start with 2 local players
right at the beginning there was this:
20161016 23:49:37 error scripting/lua:
multiplayer/scenarios/2p_Dark_Forecast.lua:163: attempt to perform arithmetic
on a nil value
stack traceback:
multiplayer/scenarios/2p_Dark_Forecast.lua:163: in function
'create_timed_spaws'
multiplayer/scenarios/2p_Dark_Forecast.lua:273: in function 'h'
lua/on_event.lua:15: in function <lua/on_event.lua:8>
after clicking through the initial dialogs, the game heap-buffer-overflow'd
Log attached.
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File Attachments:
-------------------------------------------------------
Date: Sun 16 Oct 2016 21:51:31 UTC Name: dark_forecast__localMP_crash.log
Size: 10kB By: matthiaskrgr
<http://gna.org/bugs/download.php?file_id=29029>
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<http://gna.org/bugs/?25194>
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