Follow-up Comment #1, bug #25227 (project wesnoth):

From what you describe, it sounds like this is a problem. However, I can't
replicate the issue.

I have a unit starting at hex A. I make a move which requires several turns:
it moves to hex B for this turn, and will move to hex C in the next turn.

Before ending my turn, I plan some moves where it will go to hex D instead of
hex C in the next turn. Upon ending my turn and going to the next turn, the
unit goes to hex C and the planned move to hex D is invalid, so the planned
moves are discarded. I confirm that turn_of_position is zero when this happens
too.

It doesn't seem to make a difference when I make the planned moves diverge
later, eg the planned move as well as the regular move goes to hex C, but then
the regular and planned moves diverge after that - the planned moves just
become invalid (and are thus removed) when that happens.

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