URL:
  <http://gna.org/bugs/?25377>

                 Summary: SDL2 support broken on ARM 
                 Project: Battle for Wesnoth
            Submitted by: petevine
            Submitted on: Sat 10 Dec 2016 09:29:04 PM UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13
        Operating System: Linux

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Details:

I've just built the new, SDL2-based wesnoth on ARM Linux and it's definitely
broken. 

Using a GLES-only SDL2 library leads to a game with non-working keyboard and a
functioning mouse pointer (no clicks). The choice of the rendering backend
seems to be important here. (another issue about SDL2/OpenGL coming next)

I might try a debug build later, but for now here's what I'm seeing on the
console:

$ ./wesnoth
Battle for Wesnoth v1.13.6+dev (66494fc-Clean)
Started on Sat Dec 10 22:17:59 2016

Automatically found a possible data directory at
/home/odroid/wesnoth-master/build-boost154/..

Data directory:               /home/odroid/wesnoth-master/build-boost154/..
User configuration directory: /home/odroid/.config/wesnoth
User data directory:          /home/odroid/.local/share/wesnoth/1.13
Cache directory:              /home/odroid/.cache/wesnoth

Setting mode to 1280x1024
Checking lua scripts... ok
20161210 22:18:05 error general: Unknown key: +
20161210 22:18:05 error general: Unknown key: page up
20161210 22:18:05 error general: Unknown key: page down
20161210 22:18:05 error general: Unknown key: :





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