URL:
<http://gna.org/bugs/?25377>
Summary: SDL2 support broken on ARM
Project: Battle for Wesnoth
Submitted by: petevine
Submitted on: Sat 10 Dec 2016 09:29:04 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13
Operating System: Linux
_______________________________________________________
Details:
I've just built the new, SDL2-based wesnoth on ARM Linux and it's definitely
broken.
Using a GLES-only SDL2 library leads to a game with non-working keyboard and a
functioning mouse pointer (no clicks). The choice of the rendering backend
seems to be important here. (another issue about SDL2/OpenGL coming next)
I might try a debug build later, but for now here's what I'm seeing on the
console:
$ ./wesnoth
Battle for Wesnoth v1.13.6+dev (66494fc-Clean)
Started on Sat Dec 10 22:17:59 2016
Automatically found a possible data directory at
/home/odroid/wesnoth-master/build-boost154/..
Data directory: /home/odroid/wesnoth-master/build-boost154/..
User configuration directory: /home/odroid/.config/wesnoth
User data directory: /home/odroid/.local/share/wesnoth/1.13
Cache directory: /home/odroid/.cache/wesnoth
Setting mode to 1280x1024
Checking lua scripts... ok
20161210 22:18:05 error general: Unknown key: +
20161210 22:18:05 error general: Unknown key: page up
20161210 22:18:05 error general: Unknown key: page down
20161210 22:18:05 error general: Unknown key: :
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?25377>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs