URL:
  <http://gna.org/bugs/?25472>

                 Summary: remove [on_redo]
                 Project: Battle for Wesnoth
            Submitted by: gfgtdf
            Submitted on: Sa 28 Jan 2017 15:19:45 UTC
                Category: Feature Request
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13
        Operating System:  

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Details:

Currently the different actions handle redoing differently. There are 2 types
of actions:


1) some actions just call the original 'action execute' code similar to what
happens when watching a replay of a move. In this case [on_redo] is not needed
because the game would just execute the original wml code again.

2) Other actions have a specialised codepath specifically for redoing, since
this specialed codepath doesnt fire any wml events, [on_redo] is needed to
adapt it to possible changestate changes made by wml events.


We could remove the type (2) and always execute just the original codepaths,
so one might wonder why the type (2) exists in the first place. I perosnally
think it is some type of optimisation since the original codepath might be
rather slow with all its event fireing etc.

If we don't want to remove the redo method (2), i suggest to change the engine
code so that if a [on_undo] happens (the game angine already tracks that)
during a event, the game engine automatically switches to method (1) when
redoing that particual action. This would allow us to remove the need for
[on_redo] complteley and make work easier for wml developers.




    _______________________________________________________

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