Author: esr
Date: Thu Feb 28 07:34:14 2008
New Revision: 24138

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24138&view=rev
Log:
Typo fixes.

Modified:
    trunk/players_changelog

Modified: trunk/players_changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=24138&r1=24137&r2=24138&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Thu Feb 28 07:34:14 2008
@@ -44,12 +44,12 @@
   * Language and translations
     * Updated translations: Catalan, Chinese, Esperanto, French, German,
       Italian, Japanese, Slovak, Spanish, Valencian.
-       
+
   * Multiplayer
     * Revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead
       Crossing.
     * With "quick replay" checked the game no longer scrolls to each leader.
-    
+
   * Tutorial
     * Decorated the map of scenario 2 with some new elven terrain.
 
@@ -99,7 +99,7 @@
 
   * Graphics
     * New terrains: stone bridge over chasm and lava
-       
+
 Version 1.3.15:
   * Language and translations
     * Updated translations: Catalan, Chinese, Czech, Danish, Dutch, French,
@@ -299,7 +299,7 @@
     * Sceptre of Fire
       * 'Gathering Materials' now has more varied terrain, an early finish
         bonus, and the gold and coal piles now behave better: each pile only
-        gives oneload, miners carrying a load have an icon on them and when
+        gives one load, miners carrying a load have an icon on them and when
         dying they drop their load, so another miner can pick it up.
       * In 'Outriding the Outriders', villages (except the first one) now give
         you two units instead of one.
@@ -867,7 +867,7 @@
   * User interface:
     * Interface actions such as pressing a button, toggling a checkbox or
       opening a menu (among others) will now emit small sounds.
-    * If deprecated WML is being encountered and error message will be shown,
+    * If deprecated WML is being encountered an error message will be shown,
       this way creators of WML code can be easily informed about the problems.
     * Made the total amount of visible villages be shown in the villages panel.
     * The numeric pad Enter key should now behave exactly like Return.


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to