Author: esr
Date: Thu Feb 28 07:34:14 2008
New Revision: 24138
URL: http://svn.gna.org/viewcvs/wesnoth?rev=24138&view=rev
Log:
Typo fixes.
Modified:
trunk/players_changelog
Modified: trunk/players_changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=24138&r1=24137&r2=24138&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Thu Feb 28 07:34:14 2008
@@ -44,12 +44,12 @@
* Language and translations
* Updated translations: Catalan, Chinese, Esperanto, French, German,
Italian, Japanese, Slovak, Spanish, Valencian.
-
+
* Multiplayer
* Revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead
Crossing.
* With "quick replay" checked the game no longer scrolls to each leader.
-
+
* Tutorial
* Decorated the map of scenario 2 with some new elven terrain.
@@ -99,7 +99,7 @@
* Graphics
* New terrains: stone bridge over chasm and lava
-
+
Version 1.3.15:
* Language and translations
* Updated translations: Catalan, Chinese, Czech, Danish, Dutch, French,
@@ -299,7 +299,7 @@
* Sceptre of Fire
* 'Gathering Materials' now has more varied terrain, an early finish
bonus, and the gold and coal piles now behave better: each pile only
- gives oneload, miners carrying a load have an icon on them and when
+ gives one load, miners carrying a load have an icon on them and when
dying they drop their load, so another miner can pick it up.
* In 'Outriding the Outriders', villages (except the first one) now give
you two units instead of one.
@@ -867,7 +867,7 @@
* User interface:
* Interface actions such as pressing a button, toggling a checkbox or
opening a menu (among others) will now emit small sounds.
- * If deprecated WML is being encountered and error message will be shown,
+ * If deprecated WML is being encountered an error message will be shown,
this way creators of WML code can be easily informed about the problems.
* Made the total amount of visible villages be shown in the villages panel.
* The numeric pad Enter key should now behave exactly like Return.
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