Author: esr
Date: Thu Feb 28 07:27:54 2008
New Revision: 24137

URL: http://svn.gna.org/viewcvs/wesnoth?rev=24137&view=rev
Log:
Typo fix.

Modified:
    website/start/1.4/template.html

Modified: website/start/1.4/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.4/template.html?rev=24137&r1=24136&r2=24137&view=diff
==============================================================================
--- website/start/1.4/template.html (original)
+++ website/start/1.4/template.html Thu Feb 28 07:27:54 2008
@@ -97,11 +97,11 @@
 </dt> 
 <dd><p>You'll no longer get two modal dialogues full of checkbox
 options immediately after victory in a scenario and then be instantly
-returned to the lobby (or, in campaigns, jumped to the next scenario).  
Instead, there's
-just one summary popup, after which you'll be in a 'linger mode' that
-allows you to chat with friends and foes, use normal commands, change
-your options, and in general do anything except more battle
-actions.</p></dd>
+returned to the lobby (or, in campaigns, jumped to the next scenario).
+Instead, there's just one summary popup, after which you'll be in a
+'linger mode' that allows you to chat with friends and foes, use
+normal commands, change your options, and in general do anything
+except more battle actions.</p></dd>
 
 <dt><b>The multiplayer collection has been revised and extended</b>
 </dt> 
@@ -169,7 +169,7 @@
 </dt> 
 <dd><p>Maps can now be opened directly from a scenario file and saved
 back to it.  Starting positions no longer need to be on keeps.  The
-terrin palette is divided into groups of like terrains, so you'll
+terrain palette is divided into groups of like terrains, so you'll
 scroll it less often.  And there are many new terrains; farmland,
 Elvish castle, and windmill have been added to the basic set, and
 there are bridges for crossing swamp, deep water, or chasms. </p></dd>


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