Author: soliton
Date: Mon Mar 3 04:12:03 2008
New Revision: 24252
URL: http://svn.gna.org/viewcvs/wesnoth?rev=24252&view=rev
Log:
* remove the mention of esr from the announcement as discussed on IRC
Modified:
website/start/1.4/template.html
Modified: website/start/1.4/template.html
URL:
http://svn.gna.org/viewcvs/wesnoth/website/start/1.4/template.html?rev=24252&r1=24251&r2=24252&view=diff
==============================================================================
--- website/start/1.4/template.html (original)
+++ website/start/1.4/template.html Mon Mar 3 04:12:03 2008
@@ -72,22 +72,14 @@
<h3 id='players'>For Players</h3>
<dl>
-<dt>Six well-known user-contributed campaigns now ship with the game</dt>
-<dd><p>We have more than doubled the number of campaigns we ship.
-Polished, upgraded and improved versions of the following well-known
-user-written campaigns now ship with the game: <em>Descent into Darkness,
-Liberty, Northern Rebirth, Sceptre of Fire, An Orcish Incursion, and
-Son of the Black-Eye.</em></p></dd>
-
-<dt>One brand new, all original campaign by an open-source luminary</dt>
-<dd><p>Eric S. Raymond, the open-source übergeek who wrote <a
-href='http://catb.org/~esr/writings/cathedral-bazaar/'>The Cathedral
-and the Bazaar</a>, has a not-so-well-kept secret; he loves strategy
-games. ESR joined our development team nine months ago, and in between
-contributing code and bugfixes he found time to write an all-new
-campaign for 1.4: <em>The Hammer of Thursagan</em>.</p></dd>
-
-<dt>The user interface of the game has been redesigned</dt>
+<dt>Seven new campaigns now ship with the game</dt>
+<dd><p>We have more than doubled the number of campaigns we ship. In addition
to
+one brand new campaign, <em>The Hammer of Thursagan</em>, we now also ship
+polished, upgraded and improved versions of the following well-known
+user-written campaigns: <em>Descent into Darkness, Liberty, Northern Rebirth,
+Sceptre of Fire, An Orcish Incursion, and Son of the Black-Eye.</em></p></dd>
+
+<dt>Parts of the user interface of the game have been redesigned</dt>
<dd><p>The 1.4 Wesnoth user interface has a cleaner look and feel,
with lightweight semi-transparent transient windows replacing many of
the old-fashioned opaque modal dialogues with buttons. Subtle new
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