Author: shadowmaster
Date: Fri May 2 03:19:46 2008
New Revision: 26299
URL: http://svn.gna.org/viewcvs/wesnoth?rev=26299&view=rev
Log:
* Backport r26298 (does not mess with translations, sirs)
Modified:
branches/1.4/src/dialogs.cpp
Modified: branches/1.4/src/dialogs.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.4/src/dialogs.cpp?rev=26299&r1=26298&r2=26299&view=diff
==============================================================================
--- branches/1.4/src/dialogs.cpp (original)
+++ branches/1.4/src/dialogs.cpp Fri May 2 03:19:46 2008
@@ -550,15 +550,20 @@
str << "\n";
if(campaign_type == "scenario") {
- const config* campaign =
game_config_->find_child("campaign","id",summary["campaign"]);
+ const std::string campaign_id = summary["campaign"];
+ const config* campaign = campaign_id.empty() ? NULL :
game_config_->find_child("campaign", "id", campaign_id);
+ utils::string_map symbols;
if (campaign != NULL) {
- utils::string_map symbols;
symbols["campaign_name"] = (*campaign)["name"];
- //[EMAIL PROTECTED] FIXME: this is a
superfluous manner of making the string,
- //! however, I'll keep it in 1.4 for the sake
of not breaking existing translations
- str << vgettext("Campaign: $campaign_name",
symbols);
} else {
- str << _("#(Invalid)");
+ // Fallback to nontranslatable campaign id.
+ symbols["campaign_name"] = "(" + campaign_id +
")";
+ }
+ str << vgettext("Campaign: $campaign_name", symbols);
+
+ // Display internal id for debug purposes if we didn't
above
+ if (game_config::debug && (campaign != NULL)) {
+ str << '\n' << "(" << campaign_id << ")";
}
} else if(campaign_type == "multiplayer") {
str << _("Multiplayer");
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