Author: soliton
Date: Fri May 2 11:06:06 2008
New Revision: 26300
URL: http://svn.gna.org/viewcvs/wesnoth?rev=26300&view=rev
Log:
correct an attack image reference
remove the redundant hide_help keys
Modified:
trunk/data/campaigns/Liberty/units/Bone_Knight.cfg
trunk/data/campaigns/Liberty/units/Villagers.cfg
Modified: trunk/data/campaigns/Liberty/units/Bone_Knight.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Liberty/units/Bone_Knight.cfg?rev=26300&r1=26299&r2=26300&view=diff
==============================================================================
--- trunk/data/campaigns/Liberty/units/Bone_Knight.cfg (original)
+++ trunk/data/campaigns/Liberty/units/Bone_Knight.cfg Fri May 2 11:06:06 2008
@@ -75,7 +75,7 @@
[/attack_anim]
[attack]
name=trample
- icon=blank-attack.png
+ icon=attacks/blank-attack.png
description=_"trample"
type=impact
range=melee
Modified: trunk/data/campaigns/Liberty/units/Villagers.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Liberty/units/Villagers.cfg?rev=26300&r1=26299&r2=26300&view=diff
==============================================================================
--- trunk/data/campaigns/Liberty/units/Villagers.cfg (original)
+++ trunk/data/campaigns/Liberty/units/Villagers.cfg Fri May 2 11:06:06 2008
@@ -16,10 +16,6 @@
alignment=neutral
advanceto=Bandit_Peasant
description= _ "Peasants live in the small hamlets and villages scattered
across the Wesnoth countryside."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[/unit_type]
[unit_type]
@@ -31,10 +27,6 @@
alignment=neutral
advanceto=Highwayman_Peasant
description= _ "Each of the villages scattered across the Wesnoth
countryside is normally guided by a group of elders, who are the village's
wisest and most experienced residents."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[/unit_type]
[unit_type]
@@ -47,10 +39,6 @@
hitpoints=67
cost=66
description= _ "The entire village looks to the senior elder for guidance.
Strong and wise, the senior elders take responsibility for the community's
well-being on their shoulders. Provincial officials tend to choose senior
village elders as magistrates so that legal and customary authority will
coincide."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[/unit_type]
# Another line of advancement runs from Peasant Youth (reskinned Footpad)
@@ -67,10 +55,6 @@
experience=42
advanceto=Outlaw_Peasant
description= _ "The scruffy-haired peasant youth are much like the young
people living elsewhere in Wesnoth: reckless, cocky, and eager to explore."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[attack]
# Change first attack (club)
damage=4 # Down from 5 in your basic Footpad
@@ -91,10 +75,6 @@
advanceto=Fugitive_Peasant
cost=40
description= _ "The watchmen are men and women who protect the villages
from marauders, both human and otherwise, that prowl the Wesnoth countryside at
night."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[female]
name= _ "female^Watchwoman"
[/female]
@@ -110,10 +90,6 @@
hitpoints=61
cost=80
description= _ "Each village has a group of highly capable fighters
dedicated to fending off orc raids. Some of these join the Wesnoth army, while
others join the core of the village's patrol."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[female]
name= _ "female^Borderer"
[/female]
@@ -133,10 +109,6 @@
alignment=neutral
advanceto=Trapper_Peasant
description= _ "Villages, especially in wilder areas near frontiers, rely
on hunters to bring in much of their food supply. Their stealth and intimate
knowledge of local terrain can be valuable assets in combat."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[/unit_type]
[unit_type]
@@ -150,10 +122,6 @@
cost=26
advanceto=Huntsman_Peasant,Ranger
description= _ "Trappers are skilled hunters who supply food and furs for
several villages. Their hunting experience makes them most valuable at night
and in forests and swamps."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[/unit_type]
[unit_type]
@@ -166,10 +134,6 @@
hitpoints=55
cost=52
description= _ "Huntsmen have spent their lives in the backwoods and
swamps of their wilderness homes. They can bullseye wamprats and track anything
that moves in their territory."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[movement_costs]
shallow_water=2
swamp_water=1
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