Author: soliton
Date: Fri May  2 11:06:06 2008
New Revision: 26300

URL: http://svn.gna.org/viewcvs/wesnoth?rev=26300&view=rev
Log:
correct an attack image reference
remove the redundant hide_help keys

Modified:
    trunk/data/campaigns/Liberty/units/Bone_Knight.cfg
    trunk/data/campaigns/Liberty/units/Villagers.cfg

Modified: trunk/data/campaigns/Liberty/units/Bone_Knight.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Liberty/units/Bone_Knight.cfg?rev=26300&r1=26299&r2=26300&view=diff
==============================================================================
--- trunk/data/campaigns/Liberty/units/Bone_Knight.cfg (original)
+++ trunk/data/campaigns/Liberty/units/Bone_Knight.cfg Fri May  2 11:06:06 2008
@@ -75,7 +75,7 @@
     [/attack_anim]
     [attack]
         name=trample
-        icon=blank-attack.png
+        icon=attacks/blank-attack.png
         description=_"trample"
         type=impact
         range=melee

Modified: trunk/data/campaigns/Liberty/units/Villagers.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Liberty/units/Villagers.cfg?rev=26300&r1=26299&r2=26300&view=diff
==============================================================================
--- trunk/data/campaigns/Liberty/units/Villagers.cfg (original)
+++ trunk/data/campaigns/Liberty/units/Villagers.cfg Fri May  2 11:06:06 2008
@@ -16,10 +16,6 @@
     alignment=neutral
     advanceto=Bandit_Peasant
     description= _ "Peasants live in the small hamlets and villages scattered 
across the Wesnoth countryside."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
 [/unit_type]
 
 [unit_type]
@@ -31,10 +27,6 @@
     alignment=neutral
     advanceto=Highwayman_Peasant
     description= _ "Each of the villages scattered across the Wesnoth 
countryside is normally guided by a group of elders, who are the village's 
wisest and most experienced residents."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
 [/unit_type]
 
 [unit_type]
@@ -47,10 +39,6 @@
     hitpoints=67
     cost=66
     description= _ "The entire village looks to the senior elder for guidance. 
Strong and wise, the senior elders take responsibility for the community's 
well-being on their shoulders. Provincial officials tend to choose senior 
village elders as magistrates so that legal and customary authority will 
coincide."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
 [/unit_type]
 
 # Another line of advancement runs from Peasant Youth (reskinned Footpad)
@@ -67,10 +55,6 @@
     experience=42
     advanceto=Outlaw_Peasant
     description= _ "The scruffy-haired peasant youth are much like the young 
people living elsewhere in Wesnoth: reckless, cocky, and eager to explore."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
     [attack]
         # Change first attack (club)
         damage=4       # Down from 5 in your basic Footpad
@@ -91,10 +75,6 @@
     advanceto=Fugitive_Peasant
     cost=40
     description= _ "The watchmen are men and women who protect the villages 
from marauders, both human and otherwise, that prowl the Wesnoth countryside at 
night."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
     [female]
         name= _ "female^Watchwoman"
     [/female]
@@ -110,10 +90,6 @@
     hitpoints=61
     cost=80
     description= _ "Each village has a group of highly capable fighters 
dedicated to fending off orc raids. Some of these join the Wesnoth army, while 
others join the core of the village's patrol."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
     [female]
         name= _ "female^Borderer"
     [/female]
@@ -133,10 +109,6 @@
     alignment=neutral
     advanceto=Trapper_Peasant
     description= _ "Villages, especially in wilder areas near frontiers, rely 
on hunters to bring in much of their food supply. Their stealth and intimate 
knowledge of local terrain can be valuable assets in combat."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
 [/unit_type]
 
 [unit_type]
@@ -150,10 +122,6 @@
     cost=26
     advanceto=Huntsman_Peasant,Ranger
     description= _ "Trappers are skilled hunters who supply food and furs for 
several villages. Their hunting experience makes them most valuable at night 
and in forests and swamps."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
 [/unit_type]
 
 [unit_type]
@@ -166,10 +134,6 @@
     hitpoints=55
     cost=52
     description= _ "Huntsmen have spent their lives in the backwoods and 
swamps of their wilderness homes. They can bullseye wamprats and track anything 
that moves in their territory."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
     [movement_costs]
         shallow_water=2
         swamp_water=1


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