Author: zookeeper
Date: Mon Sep 22 14:43:22 2008
New Revision: 29642
URL: http://svn.gna.org/viewcvs/wesnoth?rev=29642&view=rev
Log:
Basic fix for bug #12281.
Modified:
trunk/data/core/help.cfg
Modified: trunk/data/core/help.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/help.cfg?rev=29642&r1=29641&r2=29642&view=diff
==============================================================================
--- trunk/data/core/help.cfg (original)
+++ trunk/data/core/help.cfg Mon Sep 22 14:43:22 2008
@@ -65,7 +65,7 @@
[section]
id=terrains
title= _ "Terrains"
-
topics=..terrains,terrain_castle,terrain_village,terrain_water_village,terrain_deep_water,terrain_shallow_water,terrain_swamp_water,terrain_ford,terrain_bridge,terrain_sand,terrain_desert,terrain_savanna,terrain_grassland,terrain_road,terrain_forest,terrain_canyon,terrain_cave,terrain_cavewall,terrain_rockbound_cave,terrain_illuminated_cave,terrain_fungus,terrain_lava,terrain_hills,terrain_mountains,terrain_snow,terrain_ice,terrain_impassable_mountain
+
topics=..terrains,terrain_castle,terrain_village,terrain_water_village,terrain_deep_water,terrain_shallow_water,terrain_swamp_water,terrain_ford,terrain_bridge,terrain_sand,terrain_desert,terrain_savanna,terrain_flat,terrain_road,terrain_forest,terrain_unwalkable,terrain_cave,terrain_cavewall,terrain_rockbound_cave,terrain_illuminated_cave,terrain_fungus,terrain_lava,terrain_hills,terrain_mountains,terrain_frozen,terrain_ice,terrain_impassable
sort_topics=yes
[/section]
@@ -419,8 +419,8 @@
[/topic]
[topic]
- id=terrain_grassland
- title= _ "Grassland"
+ id=terrain_flat
+ title= _ "Flat"
text= "<img>src=terrain/flat/grass-r1.png align=left box=no</img>
<img>src=terrain/flat/grass-flowers2.png align=middle
box=no</img><img>src=terrain/flat/farm-veg-spring-icon.png align=right
box=no</img>
" + _ "Grassland represents open plains, whether cultivated, cut back for
grazing, or wild. Being open ground, Grassland is both very easy to move
across, but is also difficult to defend oneself in. Typically, those units that
perform best on grassland are either cavalry, or very agile units which take
advantage of the open space.
@@ -499,8 +499,8 @@
[/topic]
[topic]
- id=terrain_snow
- title= _ "Snow"
+ id=terrain_frozen
+ title= _ "Frozen"
text= "<img>src=terrain/snow.png align=left box=no</img>
" + _ "Snow represents any flat area that is frozen, either permanently (like
tundra), or temporarily (like snow-covered grassland). Most units are slowed
down by snow, and have a harder time defending themselves.
@@ -513,7 +513,7 @@
title= _ "Ice"
text= "<img>src=terrain/ice.png align=left box=no</img>
-" + _ "Ice represents any body of frozen water. For gameplay purposes, it is
identical to <ref>dst='terrain_snow' text='Snow'</ref>. Note that swimming
units, even those who can breathe underwater, cannot swim underneath ice."
+" + _ "Ice represents any body of frozen water. For gameplay purposes, it is
identical to <ref>dst='terrain_frozen' text='Frozen'</ref>. Note that swimming
units, even those who can breathe underwater, cannot swim underneath ice."
[/topic]
[topic]
@@ -617,8 +617,8 @@
[/topic]
[topic]
- id=terrain_canyon
- title= _ "Chasm"
+ id=terrain_unwalkable
+ title= _ "Unwalkable"
text= "<img>src=terrain/chasm-tile.png align=left box=no</img>
" + _ "A chasm is a gorge in the ground, leading to depths unknown. Chasms are
noted for sheer walls which would take days to traverse. As far as gameplay is
concerned, only units capable of flying over chasms can cross this terrain."
@@ -659,7 +659,7 @@
[/topic]
[topic]
- id=terrain_impassable_mountain
+ id=terrain_impassable
title= _ "Impassable Mountain"
text= "<img>src=terrain/cloud-tile.png align=left box=no</img>
<img>src=terrain/cloud-desert-tile.png align=right box=no</img>
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