Author: zookeeper
Date: Mon Sep 22 15:34:29 2008
New Revision: 29643
URL: http://svn.gna.org/viewcvs/wesnoth?rev=29643&view=rev
Log:
Merged some terrain entries and tweaked the descriptions accordingly.
Modified:
trunk/data/core/help.cfg
Modified: trunk/data/core/help.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/help.cfg?rev=29643&r1=29642&r2=29643&view=diff
==============================================================================
--- trunk/data/core/help.cfg (original)
+++ trunk/data/core/help.cfg Mon Sep 22 15:34:29 2008
@@ -65,7 +65,7 @@
[section]
id=terrains
title= _ "Terrains"
-
topics=..terrains,terrain_castle,terrain_village,terrain_water_village,terrain_deep_water,terrain_shallow_water,terrain_swamp_water,terrain_ford,terrain_bridge,terrain_sand,terrain_desert,terrain_savanna,terrain_flat,terrain_road,terrain_forest,terrain_unwalkable,terrain_cave,terrain_cavewall,terrain_rockbound_cave,terrain_illuminated_cave,terrain_fungus,terrain_lava,terrain_hills,terrain_mountains,terrain_frozen,terrain_ice,terrain_impassable
+
topics=..terrains,terrain_castle,terrain_village,terrain_water_village,terrain_deep_water,terrain_shallow_water,terrain_swamp_water,terrain_ford,terrain_bridge,terrain_sand,terrain_desert,terrain_flat,terrain_road,terrain_forest,terrain_unwalkable,terrain_cave,terrain_rockbound_cave,terrain_illuminated_cave,terrain_fungus,terrain_lava,terrain_hills,terrain_mountains,terrain_frozen,terrain_impassable
sort_topics=yes
[/section]
@@ -433,7 +433,7 @@
title= _ "Road"
text= "<img>src=terrain/flat/road.png align=left box=no</img>
<img>src=terrain/desert-road.png align=middle box=no</img>
<img>src=terrain/flat/dirt.png align=right box=no</img>
-" + _ "Roads are beaten paths of dirt, formed by many travelers passing over
them. As far as gameplay is concerned, Roads are identical to
<ref>dst='terrain_grassland' text='Grassland'</ref>."
+" + _ "Roads are beaten paths of dirt, formed by many travelers passing over
them. As far as gameplay is concerned, Roads behave as <ref>dst='terrain_flat'
text='Flat'</ref> terrain."
[/topic]
[topic]
@@ -501,19 +501,11 @@
[topic]
id=terrain_frozen
title= _ "Frozen"
- text= "<img>src=terrain/snow.png align=left box=no</img>
-
-" + _ "Snow represents any flat area that is frozen, either permanently (like
tundra), or temporarily (like snow-covered grassland). Most units are slowed
down by snow, and have a harder time defending themselves.
-
-Most units have 20 to 40% defense in snow."
- [/topic]
-
- [topic]
- id=terrain_ice
- title= _ "Ice"
- text= "<img>src=terrain/ice.png align=left box=no</img>
-
-" + _ "Ice represents any body of frozen water. For gameplay purposes, it is
identical to <ref>dst='terrain_frozen' text='Frozen'</ref>. Note that swimming
units, even those who can breathe underwater, cannot swim underneath ice."
+ text= "<img>src=terrain/snow.png align=left box=no</img>
<img>src=terrain/ice.png align=right box=no</img>
+
+" + _ "Frozen terrain represents any flat area that is covered by snow or ice.
Most units are slowed down on it, and have a harder time defending themselves.
Note that swimming units, even those who can breathe underwater, cannot swim
underneath ice.
+
+Most units have 20 to 40% defense in frozen terrain."
[/topic]
[topic]
@@ -585,14 +577,6 @@
[/topic]
[topic]
- id=terrain_savanna
- title= _ "Savanna"
- text= "<img>src=terrain/flat/savanna.png align=left box=no</img>
-
-" + _ "Savannas are plains of tall grass, found in the warmer climates of the
world. For gameplay purposes, they are identical to
<ref>dst='terrain_grassland' text='Grassland'</ref>."
- [/topic]
-
- [topic]
id=terrain_village
title= _ "Village"
text= "<img>src=terrain/village/human-tile.png align=left box=no</img>
<img>src=terrain/village/elven-tile.png align=middle
box=no</img><img>src=terrain/village/swampwater-tile.png align=right
box=no</img>
@@ -621,7 +605,7 @@
title= _ "Unwalkable"
text= "<img>src=terrain/chasm-tile.png align=left box=no</img>
-" + _ "A chasm is a gorge in the ground, leading to depths unknown. Chasms are
noted for sheer walls which would take days to traverse. As far as gameplay is
concerned, only units capable of flying over chasms can cross this terrain."
+" + _ "Unwalkable terrain covers any chasm or gorge which, as the name
implies, cannot be crossed simply by walking. Chasms are noted for sheer walls
which would take days to traverse. As far as gameplay is concerned, only units
capable of flying can cross this terrain."
[/topic]
[topic]
@@ -629,7 +613,7 @@
title= _ "Lava"
text= "<img>src=terrain/lava.png align=left box=no</img>
-" + _ "The dangers inherent in trying to walk on lava are fairly obvious. This
terrain can only be crossed by those units capable of flying a considerable
distance above it. The molten magma also produces a substantial glow,
illuminating the area immediately above it. This provides an attack bonus for
lawful units and removes the attack bonus from chaotic units."
+" + _ "The dangers inherent in trying to walk on lava are fairly obvious. As
far as movement is concerned, lava is equivalent to
<ref>dst='terrain_unwalkable' text='Unwalkable'</ref> terrain, and can only be
crossed by those units capable of flying a considerable distance above it. The
molten magma also produces a substantial glow, illuminating the area
immediately above it. This provides an attack bonus for lawful units and
removes the attack bonus from chaotic units."
[/topic]
[topic]
@@ -651,19 +635,11 @@
[/topic]
[topic]
- id=terrain_cavewall
- title= _ "Cave Wall"
- text= "<img>src=terrain/cave/wall-rough-tile.png align=left
box=no</img> <img>src=terrain/walls/wall-stone-tile.png align=right box=no</img>
-
-" + _ "Cave walls are made of solid stone, renowned for its ability to impede
even the most determined traveler."
- [/topic]
-
- [topic]
id=terrain_impassable
- title= _ "Impassable Mountain"
- text= "<img>src=terrain/cloud-tile.png align=left box=no</img>
<img>src=terrain/cloud-desert-tile.png align=right box=no</img>
-
-" + _ "Impassable mountains are so tall and steep that they are constantly
wreathed in cloud. To cross such mountains is practically impossible. Even
flying creatures cannot navigate the jagged peaks at such rarified heights."
+ title= _ "Impassable"
+ text= "<img>src=terrain/cave/wall-rough-tile.png align=left
box=no</img> <img>src=terrain/walls/wall-stone-tile.png align=middle
box=no</img> <img>src=terrain/cloud-tile.png align=right box=no</img>
+
+" + _ "Obstacles that not even the most determined traveler may overcome
include solid walls of stone and mountains so tall and steep that they are
constantly wreathed in cloud. Even flying creatures cannot navigate the jagged
peaks at such rarified heights, and not even the fiercest troll can smash
through thick walls of stone."
[/topic]
[topic]
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