Author: ivanovic
Date: Tue Sep 30 12:31:00 2008
New Revision: 29781

URL: http://svn.gna.org/viewcvs/wesnoth?rev=29781&view=rev
Log:
implemented story screens in scenario 2

Modified:
    trunk/data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg
    trunk/data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg
    trunk/data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg

Modified: trunk/data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg?rev=29781&r1=29780&r2=29781&view=diff
==============================================================================
--- trunk/data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg 
(original)
+++ trunk/data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg Tue 
Sep 30 12:31:00 2008
@@ -29,6 +29,7 @@
     [music]
         name=main_menu.ogg
         ms_before=500
+        append=no
     [/music]
     [music]
         name=underground.ogg
@@ -80,6 +81,38 @@
                 condition=lose
             [/objective]
         [/objectives]
+        
+        [music]
+            name=main_menu.ogg
+            ms_before=500
+            append=no
+        [/music]
+        [music]
+            name=underground.ogg
+            ms_before=500
+            append=yes
+        [/music]
+        [music]
+            name=knolls.ogg
+            ms_before=500
+            append=yes
+        [/music]
+        [music]
+            name=battle.ogg
+            ms_before=500
+            append=yes
+        [/music]
+        [music]
+            name=vengeful.ogg
+            ms_before=500
+            append=yes
+        [/music]
+        [music]
+            name=revelation.ogg
+            ms_before=500
+            append=yes
+        [/music]
+    
     [/event]
 
     [side]

Modified: trunk/data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg?rev=29781&r1=29780&r2=29781&view=diff
==============================================================================
--- trunk/data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg (original)
+++ trunk/data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg Tue Sep 30 
12:31:00 2008
@@ -12,9 +12,22 @@
 #endif
     victory_when_enemies_defeated=no
 
+    [story]
+        [part]
+            music=frantic.ogg
+            story=_ "The pursuit already took several days when the kidnappers 
reached a huge forest. Ancient tales spoke about lost souls ruling this part of 
the realm, hunting and killing everyone brave enough to enter it."
+            background=story/Two_Brothers_M2P1.png
+        [/part]
+        [part]
+            story=_ "Not knowing those rumors, Arne made to follow them, 
although his horsemen would be at disadvantage if being attacked in the forest."
+            background=story/Two_Brothers_M2P1.png
+        [/part]
+    [/story]
+
     [music]
         name=elf-land.ogg
         ms_before=500
+        append=no
     [/music]
     [music]
         name=knolls.ogg
@@ -88,6 +101,33 @@
             x=0-20
             y=15-54
         [/remove_shroud]
+        
+        [music]
+            name=elf-land.ogg
+            ms_before=500
+            append=no
+        [/music]
+        [music]
+            name=knolls.ogg
+            ms_before=500
+            append=yes
+        [/music]
+        [music]
+            name=wanderer.ogg
+            ms_before=500
+            append=yes
+        [/music]
+        [music]
+            name=legends_of_the_north.ogg
+            ms_before=500
+            append=yes
+        [/music]
+        [music]
+            name=vengeful.ogg
+            ms_before=500
+            append=yes
+        [/music]
+        
     [/event]
 
     {PLACE_IMAGE scenery/signpost.png 10 1}
@@ -223,16 +263,15 @@
         [message]
             speaker=narrator
             image="wesnoth-icon.png"
-            message= _ "The kidnappers fled north through the forest, and Arne 
made to follow them, although his horsemen would be at a disadvantage."
-        [/message]
-        [message]
-            speaker=narrator
-            image="wesnoth-icon.png"
             message= _ "Sounds of a scuffle were heard from the forest."
         [/message]
         [message]
             speaker=Arne
             message= _ "Come on men. A bracing walk in the woods never hurt 
anyone, did it?"
+        [/message]
+        [message]
+            speaker=Speaker
+            message= _ "But old tales talk about mighty ghosts ruling this 
forest. They kill everyone who dares to enter."
         [/message]
         [message]
             speaker=Nil-Galion
@@ -244,11 +283,19 @@
         [/message]
         [message]
             speaker=Nil-Galion
-            message= _ "Those men had some great arguments persuading me to 
not allow you to enter this forest. Any further, and you will die."
+            message= _ "Those men had some great arguments persuading me to 
stop you and let them pass my forest. Any further, and you will die."
+        [/message]
+        [message]
+            speaker=Arne
+            message= _ "So much about your ghost stories. Looks like some 
outlaws took control of this ancient castle. They will not stop me from chasing 
those who took my brother!"
         [/message]
         [message]
             role=speaker
-            message= _ "A glorious combat at last, against mounted enemies!"
+            message= _ "I am glad that we at least don't have to face ghosts. 
But they are in advantage since with our horses we will have problems between 
the trees."
+        [/message]
+        [message]
+            speaker=Arne
+            message= _ "Pah, just stay on the paths and let our spearmen and 
bowmen take care of those who oppose us. I have faced greater evil than those 
amateurs."
         [/message]
     [/event]
 
@@ -315,7 +362,7 @@
         [/message]
         [message]
             speaker=Muff Toras
-            message= _ "Curses! I hope the reinforcements get here so I can 
escape soon."
+            message= _ "Curses! I hope the reinforcements get here to aid our 
escape."
         [/message]
         [objectives]
             side=1
@@ -476,7 +523,7 @@
         [/filter]
         [message]
             speaker=Nil-Galion
-            message= _ "You foolish human, you killed me but you won't be able 
to reach the undead. I fulfilled the pact and will be reanimated soon to be a 
lord of their armies."
+            message= _ "You foolish human, you killed me but you won't be able 
to reach the undead in time. I fulfilled the contract and will be reanimated 
soon to become a lord of their armies."
         [/message]
         [message]
             speaker=Arne

Modified: trunk/data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg?rev=29781&r1=29780&r2=29781&view=diff
==============================================================================
--- trunk/data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg (original)
+++ trunk/data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg Tue Sep 30 
12:31:00 2008
@@ -27,6 +27,7 @@
     [music]
         name=revelation.ogg
         ms_before=500
+        append=no
     [/music]
     [music]
         name=loyalists.ogg
@@ -201,6 +202,22 @@
                 condition=lose
             [/objective]
         [/objectives]
+
+        [music]
+            name=revelation.ogg
+            ms_before=500
+            append=no
+        [/music]
+        [music]
+            name=loyalists.ogg
+            ms_before=500
+            append=yes
+        [/music]
+        [music]
+            name=battle.ogg
+            ms_before=500
+            append=yes
+        [/music]
 
         {VARIABLE Got_Key 0}
         {VARIABLE Trigger_Guards1 0}


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