Author: esr
Date: Mon Apr 13 05:26:04 2009
New Revision: 34841
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34841&view=rev
Log:
Improvced portal-close event for DM::19, and a walkthrough section.
Modified:
trunk/data/campaigns/Delfadors_Memoirs/TODO
trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
Modified: trunk/data/campaigns/Delfadors_Memoirs/TODO
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/TODO?rev=34841&r1=34840&r2=34841&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/TODO (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/TODO Mon Apr 13 05:26:04 2009
@@ -6,12 +6,6 @@
See this forum thread: http://www.wesnoth.org/forum/viewtopic.php?f=9&t=24805
-WML issues
-----------
-
-In scenario 19, maybe do an animation with a wall appearing in the
-place of the portal?
-
Other
-----
Finish the walkthrough and put it on the wiki.
@@ -19,9 +13,6 @@
ShadowMaster's review
---------------------
02:29 <Shadow_Master> Chantal does a funny MUF at the end of Return of Trouble
-02:31 <Shadow_Master> "Save the King" is not very asthethically pleasing.
-02:32 <Shadow_Master> but perhaps esr couldn't think of a way to make it look
better in such a small area (harhar)
02:33 <Shadow_Master> two consecutive storyscreen scenarios afterwards.
suspicious.
02:37 <Shadow_Master> "Showdown in the...": I hate scenarios in which units
talk to other units under shroud.
02:40 <Shadow_Master> "Prince of Wesnoth": oh my ******g god, another scenario
in which units speak under fog/shroud. But I guess this is a way to remind
people that Wesnoth Is Not Realistic, huh?
-02:42 <Shadow_Master> (i.e. FotE is monotonous. Not unlike DiD's "Alone at
Last" series, anyway)
Modified: trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH?rev=34841&r1=34840&r2=34841&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH Mon Apr 13 05:26:04 2009
@@ -187,7 +187,7 @@
===============
You don't have time for niceties in this one; you'll need to charge your
-most hardened troops into Zorlan's keep neart the center of the map -
+most hardened troops into Zorlan's keep near the center of the map -
Delfador and Kalenz and any L3s you have going first. One of your most
serious tactical problems will be just deplying to fight because the
country between your keep and the objective is so rough.
@@ -221,3 +221,14 @@
impact weapons are good value here.
+Portal of Doom
+==============
+
+The direct route across the icefield is a trap -- if you try it, you'll
+probably get struck there and destroyed by Illiah-Malal and a phalanx of
+guard revenants. Instrat, recruit a castlefull of dwarves and bashers,
+and run them through the woods around the north end of the icefield,
+followed by another castleful of mages. Spend gold, because you'll need
+to -- the opposition is recruiting all L2s and L3s which means L1s
+will drop like flies in this battle.
+
Modified:
trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg?rev=34841&r1=34840&r2=34841&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
(original)
+++ trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
Mon Apr 13 05:26:04 2009
@@ -146,6 +146,20 @@
condition=lose
[/objective]
[/objectives]
+
+ # Capturing 2,18 is because Ulrek is likely to materialize on top of
+ # this village, and it's just silly for him to have to step
+ # out and back to capture it.
+ [capture_village]
+ x,y=2,18
+ side=1
+ [/capture_village]
+ # We have mercy on the player and don't make him slog a unit
+ # through mountains to get this one.
+ [capture_village]
+ x,y=2,21
+ side=1
+ [/capture_village]
[/event]
#############################
@@ -194,66 +208,9 @@
id=Delfador
[/scroll_to_unit]
- [sound]
- name=lightning.ogg
- [/sound]
-
- [colour_adjust]
- red=100
- green=100
- blue=100
- [/colour_adjust]
-
- [delay]
- time=10
- [/delay]
-
- [colour_adjust]
- red=0
- green=0
- blue=0
- [/colour_adjust]
-
- [terrain]
- x=20
- y=24
- terrain=Mm
- [/terrain]
- [terrain]
- x=20
- y=23
- terrain=Mm
- [/terrain]
- [terrain]
- x=20
- y=22
- terrain=Mm
- [/terrain]
- [terrain]
- x=20
- y=21
- terrain=Mm
- [/terrain]
- [terrain]
- x=20
- y=20
- terrain=Mm
- [/terrain]
- [terrain]
- x=20
- y=19
- terrain=Mm
- [/terrain]
- [terrain]
- x=20
- y=18
- terrain=Mm
- [/terrain]
- [terrain]
- x=20
- y=17
- terrain=Mm
- [/terrain]
+ [fire_event]
+ name=close_portal
+ [/fire_event]
[message]
speaker=Iliah-Malal
@@ -577,4 +534,57 @@
name=iliah-malal
[/fire_event]
[/event]
+
+ # Isolate special effects from story logic for testing.
+ [event]
+ name=close_portal
+ [sound]
+ name=lightning.ogg
+ [/sound]
+
+ [colour_adjust]
+ red=100
+ green=100
+ blue=100
+ [/colour_adjust]
+
+ [delay]
+ time=10
+ [/delay]
+
+ [colour_adjust]
+ red=0
+ green=0
+ blue=0
+ [/colour_adjust]
+
+ # First, turn the Ethereal Abyss tiles to lava chasm
+ [terrain]
+ x=20,20,21,21,21,21
+ y=21,22,20,21,22,23
+ terrain=Ql
+ [/terrain]
+ # Next, remove the summoning circles
+ [removeitem]
+ x=20
+ y=20
+ image=items/ward-circle.png
+ [/removeitem]
+ [removeitem]
+ x=19
+ y=22
+ image=items/ward-circle.png
+ [/removeitem]
+ # Now, crumble the castle
+ [terrain]
+ x=19,19,20,20,21,21,18,18,19,19,20,20,21,21
+ y=17,18,17,18,18,19,23,24,24,25,23,24,24,25
+ terrain=Chr
+ [/terrain]
+ [terrain]
+ x=20,19
+ y=19,23
+ terrain=Khr
+ [/terrain]
+ [/event]
[/scenario]
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