Author: mordante
Date: Mon Apr 13 08:08:32 2009
New Revision: 34842
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34842&view=rev
Log:
Fix some compiler warnings.
Modified:
trunk/src/ai_actions.cpp
Modified: trunk/src/ai_actions.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/ai_actions.cpp?rev=34842&r1=34841&r2=34842&view=diff
==============================================================================
--- trunk/src/ai_actions.cpp (original)
+++ trunk/src/ai_actions.cpp Mon Apr 13 08:08:32 2009
@@ -206,11 +206,11 @@
// STATELESS INTERFACE TO AI ACTIONS
// =======================================================================
-std::auto_ptr< ai_attack_result > ai_actions::execute_attack_action( int side,
- bool execute,
- const map_location& attacker_loc,
- const map_location& defender_loc,
- int attacks )
+std::auto_ptr< ai_attack_result > ai_actions::execute_attack_action( int
/*side*/,
+ bool execute,
+ const map_location& /*attacker_loc*/,
+ const map_location& /*defender_loc*/,
+ int /*attacks*/)
{
std::auto_ptr< ai_attack_result > ai_action(new ai_attack_result());
execute ? ai_action->execute() : ai_action->check_before();
@@ -218,11 +218,11 @@
}
-std::auto_ptr< ai_move_result > ai_actions::execute_move_action( int side,
- bool execute,
- const map_location& from,
- const map_location& to,
- bool remove_movement )
+std::auto_ptr< ai_move_result > ai_actions::execute_move_action( int /*side*/,
+ bool execute,
+ const map_location& /*from*/,
+ const map_location& /*to*/,
+ bool /*remove_movement*/)
{
std::auto_ptr< ai_move_result > ai_action(new ai_move_result());
execute ? ai_action->execute() : ai_action->check_before();
@@ -231,10 +231,10 @@
}
-std::auto_ptr< ai_recruit_result > ai_actions::execute_recruit_action( int
side,
- bool execute,
- const std::string& unit_name,
- const map_location& where )
+std::auto_ptr< ai_recruit_result > ai_actions::execute_recruit_action( int
/*side*/,
+ bool execute,
+ const std::string& /*unit_name*/,
+ const map_location& /*where*/)
{
std::auto_ptr< ai_recruit_result > ai_action(new ai_recruit_result());
execute ? ai_action->execute() : ai_action->check_before();
@@ -243,11 +243,11 @@
}
-std::auto_ptr< ai_stopunit_result > ai_actions::execute_stopunit_action( int
side,
- bool execute,
- const map_location& unit_location,
- bool remove_movement,
- bool remove_attacks )
+std::auto_ptr< ai_stopunit_result > ai_actions::execute_stopunit_action( int
/*side*/,
+ bool execute,
+ const map_location& /*unit_location*/,
+ bool /*remove_movement*/,
+ bool /*remove_attacks*/)
{
std::auto_ptr< ai_stopunit_result > ai_action(new ai_stopunit_result());
execute ? ai_action->execute() : ai_action->check_before();
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