Author: esr
Date: Sun Apr 19 06:09:23 2009
New Revision: 35036
URL: http://svn.gna.org/viewcvs/wesnoth?rev=35036&view=rev
Log:
Walkthrough and some cosmetic changes.
Modified:
trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
Modified: trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH?rev=35036&r1=35035&r2=35036&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH Sun Apr 19 06:09:23 2009
@@ -200,13 +200,8 @@
Guard your white mages carefully. Zorlan's wolves will be looking for
soft targets and they have the mobility edge. You won't get to keep
-these particular mages past thus scenario, but you'll need them for
-killing undead when you get that far.
-
-In the King's Council
-=====================
-
-Talk only.
+these particular mages past this scenario, but you'll need them keeping
+your bashers alive,.
Dark Sky Over Weldyn
====================
@@ -239,3 +234,23 @@
Showdown in the Northern Swamp
==============================
+
+It's easy to ovrerrecruit for this one and end up painfully broke for the next.
+You're going to get Lionel's troops on turn 2, so recruit very sparingly from
+hardened veterans. A few need to be your undead survivors from the otherworld,
+if you have any.
+
+The bridges are choke points. Keep veterans within striking distance
+of your end so you can swarm single units comoing off them. You'll get a
+few leakers (undead with Submerge) but nothing your reserves can't handle.
+
+Prince of Wesnoth
+=================
+
+The central forest isn't the haven it usually would be for elves; the
+humans can recruit enough units to swamp a castlefull of L3s. Go
+carefully, stick to the forest, and don't let yourself get flanked.
+Eldred is the bad guy to the northeast.
+
+Clash at the Manor
+==================
Modified:
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg?rev=35036&r1=35035&r2=35036&view=diff
==============================================================================
---
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
(original)
+++
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
Sun Apr 19 06:09:23 2009
@@ -89,10 +89,8 @@
{YOUNG_DELFADOR}
type=Journeyman Mage
canrecruit=yes
- #TODO I believe that recruitment list is incomplete. I was able to
recruit loyalists during playtest.
- recruit=Elvish Fighter,Elvish Archer,Elvish Scout,Elvish Shaman
- #TODO replace team_name good with player
- team_name=good
+ recruit={ELVES}
+ team_name=player
fog=yes
gold=240
[/side]
@@ -167,7 +165,7 @@
side=4
controller=ai
canrecruit=yes
- team_name=good
+ team_name=player
{GOLD 180 150 120}
recruit=Bowman,Spearman,Cavalryman,Heavy Infantryman,Horseman
[ai]
@@ -193,7 +191,7 @@
side=5
controller=ai
canrecruit=yes
- team_name=good
+ team_name=player
share_view=no # This will be changed later by a [modify_side]
fog=yes # Needed for the shared-view hack to work.
{GOLD 180 150 120}
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