Author: esr
Date: Sun Apr 19 06:09:23 2009
New Revision: 35036

URL: http://svn.gna.org/viewcvs/wesnoth?rev=35036&view=rev
Log:
Walkthrough and some cosmetic changes.

Modified:
    trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
    
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg

Modified: trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH?rev=35036&r1=35035&r2=35036&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH Sun Apr 19 06:09:23 2009
@@ -200,13 +200,8 @@
 
 Guard your white mages carefully. Zorlan's wolves will be looking for
 soft targets and they have the mobility edge.  You won't get to keep
-these particular mages past thus scenario, but you'll need them for
-killing undead when you get that far.
-
-In the King's Council
-=====================
-
-Talk only.
+these particular mages past this scenario, but you'll need them keeping
+your bashers alive,.
 
 Dark Sky Over Weldyn
 ====================
@@ -239,3 +234,23 @@
 
 Showdown in the Northern Swamp
 ==============================
+
+It's easy to ovrerrecruit for this one and end up painfully broke for the next.
+You're going to get Lionel's troops on turn 2, so recruit very sparingly from
+hardened veterans.  A few need to be your undead survivors from the otherworld,
+if you have any.
+
+The bridges are choke points.  Keep veterans within striking distance
+of your end so you can swarm single units comoing off them.  You'll get a
+few leakers (undead with Submerge) but nothing your reserves can't handle.
+
+Prince of Wesnoth
+=================
+
+The central forest isn't the haven it usually would be for elves; the
+humans can recruit enough units to swamp a castlefull of L3s.  Go
+carefully, stick to the forest, and don't let yourself get flanked.
+Eldred is the bad guy to the northeast.
+
+Clash at the Manor
+==================

Modified: 
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg?rev=35036&r1=35035&r2=35036&view=diff
==============================================================================
--- 
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
 (original)
+++ 
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
 Sun Apr 19 06:09:23 2009
@@ -89,10 +89,8 @@
         {YOUNG_DELFADOR}
         type=Journeyman Mage
         canrecruit=yes
-        #TODO I believe that recruitment list is incomplete. I was able to 
recruit loyalists during playtest.
-        recruit=Elvish Fighter,Elvish Archer,Elvish Scout,Elvish Shaman
-        #TODO replace team_name good with player
-        team_name=good
+        recruit={ELVES}
+        team_name=player
         fog=yes
         gold=240
     [/side]
@@ -167,7 +165,7 @@
         side=4
         controller=ai
         canrecruit=yes
-        team_name=good
+        team_name=player
         {GOLD 180 150 120}
         recruit=Bowman,Spearman,Cavalryman,Heavy Infantryman,Horseman
         [ai]
@@ -193,7 +191,7 @@
         side=5
         controller=ai
         canrecruit=yes
-        team_name=good
+        team_name=player
         share_view=no  # This will be changed later by a [modify_side]
         fog=yes                # Needed for the shared-view hack to work.
         {GOLD 180 150 120}


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