Author: soliton
Date: Mon Apr 20 11:00:49 2009
New Revision: 35079
URL: http://svn.gna.org/viewcvs/wesnoth?rev=35079&view=rev
Log:
removed the Python AI note from an error message and moved one validate to a
better place
Modified:
trunk/src/actions.cpp
Modified: trunk/src/actions.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/actions.cpp?rev=35079&r1=35078&r2=35079&view=diff
==============================================================================
--- trunk/src/actions.cpp (original)
+++ trunk/src/actions.cpp Mon Apr 20 11:00:49 2009
@@ -265,12 +265,6 @@
const unit& defender = units.find(defender_loc)->second;
const double harm_weight = 1.0 - aggression;
- // A Python AI can send an invalid weapon and crash Wesnoth.
- // Haven't found a way for the Python API to prevent this problem.
- // So instead of segfaulting it sends an assertion failure.
- VALIDATE(attacker_weapon < static_cast<int>(attacker.attacks().size()),
- _("An invalid weapon is selected, possibly by the
Python AI."));
-
if (attacker_weapon == -1 && attacker.attacks().size() == 1 &&
attacker.attacks()[0].attack_weight() > 0 )
attacker_weapon = 0;
@@ -289,12 +283,12 @@
const attack_type *ddef = NULL;
if (attacker_weapon >= 0) {
VALIDATE(attacker_weapon <
static_cast<int>(attacker.attacks().size()),
- _("An invalid weapon is selected,
possibly by the Python AI."));
+ _("An invalid attacker weapon got
selected."));
adef = &attacker.attacks()[attacker_weapon];
}
if (defender_weapon >= 0) {
VALIDATE(defender_weapon <
static_cast<int>(defender.attacks().size()),
- _("An invalid weapon is selected,
possibly by the Python AI."));
+ _("An invalid defender weapon got
selected."));
ddef = &defender.attacks()[defender_weapon];
}
assert(!defender_stats_ && !attacker_combatant_ &&
!defender_combatant_);
@@ -350,6 +344,8 @@
const map_location& attacker_loc, const map_location&
defender_loc,
const combatant *prev_def)
{
+ VALIDATE(attacker_weapon < static_cast<int>(attacker.attacks().size()),
+ _("An invalid attacker weapon got selected."));
const attack_type &att = attacker.attacks()[attacker_weapon];
std::vector<unsigned int> choices;
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