Author: crab
Date: Thu Apr 23 17:06:23 2009
New Revision: 35135

URL: http://svn.gna.org/viewcvs/wesnoth?rev=35135&view=rev
Log:
Fix MSVC-specific compilation problems (MSVC feels 'special' again)

Modified:
    trunk/src/ai/ai_actions.cpp
    trunk/src/ai/ai_actions.hpp

Modified: trunk/src/ai/ai_actions.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/ai/ai_actions.cpp?rev=35135&r1=35134&r2=35135&view=diff
==============================================================================
--- trunk/src/ai/ai_actions.cpp (original)
+++ trunk/src/ai/ai_actions.cpp Thu Apr 23 17:06:23 2009
@@ -207,7 +207,7 @@
 }
 
 
-bool ai_move_result::test_unit(unit_map::const_iterator& un, const team& team, 
const unit_map& units, const std::vector<team>& /*teams*/, bool 
/*update_knowledge*/) 
+bool ai_move_result::test_unit(unit_map::const_iterator& un, const unit_map& 
units, const std::vector<team>& /*teams*/, bool /*update_knowledge*/) 
 {
        un = units.find(from_);
        if (un==units.end()){
@@ -226,13 +226,13 @@
 }
 
 
-bool ai_move_result::test_route(const unit_map::const_iterator& un, const 
team& team, const unit_map& units, const std::vector<team>& teams, const 
gamemap& map, bool /*update_knowledge*/ )
+bool ai_move_result::test_route(const unit_map::const_iterator& un, const 
team& my_team, const unit_map& units, const std::vector<team>& teams, const 
gamemap& map, bool /*update_knowledge*/ )
 {
        if (from_==to_) {
                set_error(E_EMPTY_MOVE);
                return false;
        }
-       const shortest_path_calculator calc(un->second,team,units,teams,map);
+       const shortest_path_calculator calc(un->second,my_team,units,teams,map);
 
        //allowed teleports
        std::set<map_location> allowed_teleports;
@@ -264,9 +264,9 @@
 
        unit_map::const_iterator s_unit;
        unit_map::const_iterator unit;
-       if ( !test_unit(s_unit,s_my_team,s_units,s_teams) ||
+       if ( !test_unit(s_unit,s_units,s_teams) ||
                ( is_execution() && using_subjective_info() &&
-               !test_unit(unit,my_team,units,teams,true) ) ){
+               !test_unit(unit,units,teams,true) ) ){
                return;
        }
 
@@ -345,9 +345,9 @@
 {
 }
 
-bool ai_recruit_result::test_available_for_recruiting( const team& team, 
std::set<std::string>::const_iterator& recruit, bool /*update_knowledge*/ )
-{
-       const std::set<std::string>& recruit_set = team.recruits();
+bool ai_recruit_result::test_available_for_recruiting( const team& my_team, 
std::set<std::string>::const_iterator& recruit, bool /*update_knowledge*/ )
+{
+       const std::set<std::string>& recruit_set = my_team.recruits();
        recruit = recruit_set.find(unit_name_);
         if(recruit == recruit_set.end()) {
                 set_error(E_NOT_AVAILABLE_FOR_RECRUITING);
@@ -367,9 +367,9 @@
        return true;
 }
 
-bool ai_recruit_result::test_enough_gold( const team& team, const 
unit_type_data::unit_type_map::const_iterator& unit_type, bool 
/*update_knowledge*/ )
-{
-       if(team.gold() < unit_type->second.cost()) {
+bool ai_recruit_result::test_enough_gold( const team& my_team, const 
unit_type_data::unit_type_map::const_iterator& unit_type, bool 
/*update_knowledge*/ )
+{
+       if(my_team.gold() < unit_type->second.cost()) {
                set_error(E_NO_GOLD);
                return false;
        }

Modified: trunk/src/ai/ai_actions.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/ai/ai_actions.hpp?rev=35135&r1=35134&r2=35135&view=diff
==============================================================================
--- trunk/src/ai/ai_actions.hpp (original)
+++ trunk/src/ai/ai_actions.hpp Thu Apr 23 17:06:23 2009
@@ -149,8 +149,8 @@
        virtual void do_execute();
        virtual void do_init_for_execution();
 private:
-       bool test_unit(unit_map::const_iterator& un, const team& team, const 
unit_map& units, const std::vector<team>& teams, bool update_knowledge = false 
);
-       bool test_route(const unit_map::const_iterator& un, const team& team, 
const unit_map& units, const std::vector<team>& teams, const gamemap& map, bool 
update_knowledge = false );
+       bool test_unit(unit_map::const_iterator& un, const unit_map& units, 
const std::vector<team>& teams, bool update_knowledge = false );
+       bool test_route(const unit_map::const_iterator& un, const team& 
my_team, const unit_map& units, const std::vector<team>& teams, const gamemap& 
map, bool update_knowledge = false );
        const map_location& from_;
        const map_location& to_;
        bool remove_movement_;
@@ -175,7 +175,7 @@
        virtual void do_init_for_execution();
 private:
        bool test_available_for_recruiting(
-               const team& team,
+               const team& my_team,
                std::set<std::string>::const_iterator& recruit,
                bool update_knowledge = false );
        bool test_unit_type_known(
@@ -183,7 +183,7 @@
                unit_type_data::unit_type_map::const_iterator& unit_type,
                bool update_knowledge = false );
        bool test_enough_gold(
-               const team& team,
+               const team& my_team,
                const unit_type_data::unit_type_map::const_iterator& unit_type,
                bool update_knowledge = false );
        bool test_leader_present(


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