Author: euschn
Date: Tue Jun 23 09:08:50 2009
New Revision: 36356

URL: http://svn.gna.org/viewcvs/wesnoth?rev=36356&view=rev
Log:
removed unused unused parameter from get_player_info()

Modified:
    trunk/src/gamestatus.cpp
    trunk/src/gamestatus.hpp
    trunk/src/play_controller.cpp

Modified: trunk/src/gamestatus.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/gamestatus.cpp?rev=36356&r1=36355&r2=36356&view=diff
==============================================================================
--- trunk/src/gamestatus.cpp (original)
+++ trunk/src/gamestatus.cpp Tue Jun 23 09:08:50 2009
@@ -887,7 +887,7 @@
 void game_state::get_player_info(const config& cfg,
                                         std::string save_id, 
std::vector<team>& teams,
                                         const config& level, gamemap& map, 
unit_map& units,
-                                        gamestatus& /*game_status*/, 
tod_manager& tod_mng, bool snapshot)
+                                        tod_manager& tod_mng, bool snapshot)
 {
        player_info *player = NULL;
 

Modified: trunk/src/gamestatus.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/gamestatus.hpp?rev=36356&r1=36355&r2=36356&view=diff
==============================================================================
--- trunk/src/gamestatus.hpp (original)
+++ trunk/src/gamestatus.hpp Tue Jun 23 09:08:50 2009
@@ -28,7 +28,6 @@
 #include <vector>
 
 class unit;
-class gamestatus; //needed to declare get_player_info (until game_state and 
gamestatus get merged)
 class tod_manager;
 
 class scoped_wml_variable;
@@ -147,7 +146,7 @@
 
        // populate high-level objects
 
-       void get_player_info(const config& cfg, std::string save_id, 
std::vector<team>& teams, const config& level, gamemap& map, unit_map& units, 
gamestatus& game_status, tod_manager& tod_mng, bool snapshot);
+       void get_player_info(const config& cfg, std::string save_id, 
std::vector<team>& teams, const config& level, gamemap& map, unit_map& units, 
tod_manager& tod_mng, bool snapshot);
 
        game_classification& classification() { return classification_; }
        const game_classification& classification() const { return 
classification_; } //FIXME: const getter to allow use from const 
gamestatus::sog() (see ai.cpp:344) - remove after merge?

Modified: trunk/src/play_controller.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/play_controller.cpp?rev=36356&r1=36355&r2=36356&view=diff
==============================================================================
--- trunk/src/play_controller.cpp (original)
+++ trunk/src/play_controller.cpp Tue Jun 23 09:08:50 2009
@@ -141,7 +141,7 @@
                if (first_human_team_ == -1){
                        first_human_team_ = 
team_manager_.get_first_human_team(ui, unit_cfg, preferences::client_type(), 
preferences::login());
                }
-               gamestate_.get_player_info(**ui, save_id, teams_, level_, map_, 
units_, status_, tod_manager_, snapshot);
+               gamestate_.get_player_info(**ui, save_id, teams_, level_, map_, 
units_, tod_manager_, snapshot);
        }
 
        LOG_NG << "loading units..." << (SDL_GetTicks() - ticks_) << "\n";


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