Author: euschn
Date: Tue Jun 23 09:29:00 2009
New Revision: 36357

URL: http://svn.gna.org/viewcvs/wesnoth?rev=36357&view=rev
Log:
removed gamestatus member from class turn_info

Modified:
    trunk/src/playmp_controller.cpp
    trunk/src/playsingle_controller.cpp
    trunk/src/playturn.cpp
    trunk/src/playturn.hpp

Modified: trunk/src/playmp_controller.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/playmp_controller.cpp?rev=36357&r1=36356&r2=36357&view=diff
==============================================================================
--- trunk/src/playmp_controller.cpp (original)
+++ trunk/src/playmp_controller.cpp Tue Jun 23 09:29:00 2009
@@ -157,7 +157,7 @@
        LOG_NG << "playmp::before_human_turn...\n";
        playsingle_controller::before_human_turn(save);
 
-       turn_data_ = new turn_info(gamestate_,status_,tod_manager_,
+       turn_data_ = new turn_info(gamestate_,tod_manager_,
                *gui_,map_,teams_,player_number_,units_,replay_sender_, 
undo_stack_, *this);
        turn_data_->replay_error().attach_handler(this);
        turn_data_->host_transfer().attach_handler(this);
@@ -351,7 +351,7 @@
                try {
                        // reimplement parts of play_side()
                        player_number_ = first_player_;
-                       turn_data_ = new turn_info(gamestate_, status_, 
tod_manager_,
+                       turn_data_ = new turn_info(gamestate_, tod_manager_,
                                                   *gui_,map_, teams_, 
player_number_,
                                                   units_, replay_sender_, 
undo_stack_,*this);
                        turn_data_->replay_error().attach_handler(this);
@@ -397,7 +397,7 @@
 
        const bool set_turn_data = (turn_data_ == 0);
        if(set_turn_data) {
-               turn_data_ = new turn_info(gamestate_,status_,tod_manager_,
+               turn_data_ = new turn_info(gamestate_,tod_manager_,
                                                
*gui_,map_,teams_,player_number_,units_,replay_sender_, undo_stack_, *this);
                turn_data_->replay_error().attach_handler(this);
                turn_data_->host_transfer().attach_handler(this);
@@ -476,7 +476,7 @@
        LOG_NG << "is networked...\n";
 
        gui_->enable_menu("endturn", false);
-       turn_info turn_data(gamestate_,status_,tod_manager_,*gui_,
+       turn_info turn_data(gamestate_,tod_manager_,*gui_,
                                map_,teams_,player_number_,units_, 
replay_sender_, undo_stack_,*this);
        turn_data.replay_error().attach_handler(this);
        turn_data.host_transfer().attach_handler(this);
@@ -552,7 +552,7 @@
 }
 
 void playmp_controller::handle_generic_event(const std::string& name){
-       turn_info turn_data(gamestate_,status_,tod_manager_,*gui_,
+       turn_info turn_data(gamestate_,tod_manager_,*gui_,
                                                
map_,teams_,player_number_,units_, replay_sender_, undo_stack_, *this);
 
        if (name == "ai_user_interact"){

Modified: trunk/src/playsingle_controller.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/playsingle_controller.cpp?rev=36357&r1=36356&r2=36357&view=diff
==============================================================================
--- trunk/src/playsingle_controller.cpp (original)
+++ trunk/src/playsingle_controller.cpp Tue Jun 23 09:29:00 2009
@@ -550,7 +550,7 @@
                        init_side(player_number_ - 1);
                } catch (end_turn_exception) {
                        if (current_team().is_network() == false) {
-                               turn_info turn_data(gamestate_, status_, 
tod_manager_, *gui_, map_,
+                               turn_info turn_data(gamestate_, tod_manager_, 
*gui_, map_,
                                                teams_, player_number_, units_, 
replay_sender_, undo_stack_,*this);
                                recorder.end_turn();
                                turn_data.sync_network();
@@ -573,7 +573,7 @@
                        // If a side is dead end the turn.
                        if (current_team().is_human() && side_units(units_, 
player_number_) == 0)
                        {
-                               turn_info turn_data(gamestate_, status_, 
tod_manager_, *gui_, map_,
+                               turn_info turn_data(gamestate_, tod_manager_, 
*gui_, map_,
                                                teams_, player_number_, units_, 
replay_sender_, undo_stack_, *this);
                                recorder.end_turn();
                                turn_data.sync_network();
@@ -832,7 +832,7 @@
 
        const cursor::setter cursor_setter(cursor::WAIT);
 
-       turn_info turn_data(gamestate_,status_,tod_manager_,*gui_,
+       turn_info turn_data(gamestate_,tod_manager_,*gui_,
                        map_, teams_, player_number_, units_, replay_sender_, 
undo_stack_, *this);
 
        try {

Modified: trunk/src/playturn.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/playturn.cpp?rev=36357&r1=36356&r2=36357&view=diff
==============================================================================
--- trunk/src/playturn.cpp (original)
+++ trunk/src/playturn.cpp Tue Jun 23 09:29:00 2009
@@ -29,10 +29,10 @@
 #define ERR_NW LOG_STREAM(err, log_network)
 
 turn_info::turn_info(game_state& state_of_game,
-                     const gamestatus& status, const tod_manager& tod_mng, 
game_display& gui, gamemap& map,
+                     const tod_manager& tod_mng, game_display& gui, gamemap& 
map,
                     std::vector<team>& teams, unsigned int team_num, unit_map& 
units,
                         replay_network_sender& replay_sender, undo_list& 
undo_stack, play_controller& controller)
-  : state_of_game_(state_of_game), status_(status), tod_manager_(tod_mng),
+  : state_of_game_(state_of_game), tod_manager_(tod_mng),
     gui_(gui), map_(map), teams_(teams), team_num_(team_num),
     units_(units), undo_stack_(undo_stack),
        replay_sender_(replay_sender), replay_error_("network_replay_error"),

Modified: trunk/src/playturn.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/playturn.hpp?rev=36357&r1=36356&r2=36357&view=diff
==============================================================================
--- trunk/src/playturn.hpp (original)
+++ trunk/src/playturn.hpp Tue Jun 23 09:29:00 2009
@@ -37,7 +37,7 @@
 {
 public:
        turn_info(game_state& state_of_game,
-                 const gamestatus& status, const tod_manager& tod_mng, 
game_display& gui, gamemap& map,
+                 const tod_manager& tod_mng, game_display& gui, gamemap& map,
                  std::vector<team>& teams, unsigned int team_num, unit_map& 
units,
                  replay_network_sender& network_sender, undo_list& undo_stack, 
play_controller& controller);
 
@@ -71,7 +71,6 @@
        static void change_side_controller(const std::string& side, const 
std::string& player, bool own_side=false);
 
        game_state& state_of_game_;
-       const gamestatus& status_;
        const tod_manager& tod_manager_;
        game_display& gui_;
        gamemap& map_;


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