Author: esr
Date: Sat Feb 13 16:40:10 2010
New Revision: 41188

URL: http://svn.gna.org/viewcvs/wesnoth?rev=41188&view=rev
Log:
More polishing.

Modified:
    website/start/1.8/template.html

Modified: website/start/1.8/template.html
URL: 
http://svn.gna.org/viewcvs/wesnoth/website/start/1.8/template.html?rev=41188&r1=41187&r2=41188&view=diff
==============================================================================
--- website/start/1.8/template.html (original)
+++ website/start/1.8/template.html Sat Feb 13 16:40:10 2010
@@ -28,7 +28,7 @@
 
 <h1>Battle for Wesnoth 1.8 Release Notes</h1>
 
-<p>It is once again time for that thrill
+<p>March 2010: It is once again time for that thrill
 you've all been waiting for, a Wesnoth stable release. The Battle for
 Wesnoth team is proud to release version 1.8 of <em>The Battle for
 Wesnoth</em>, a <a
@@ -135,7 +135,8 @@
 the Drakes &mdash; have been completely redone with improved art and
 animations.</p>
 
-<p>Add-on descriptions are now visible on the download server.</p>
+<p>Add-on descriptions are now visible on interface panel for the
+download server.</p>
 
 <p>Most translations have been updated.  New translations include English
 in the Shavian alphabet and Vietnamese.</p>
@@ -162,9 +163,11 @@
 personalities.  It is possible, though not easy, to create alternate
 AIs that are also scriptable.</p>
 
-<p>A new tool called the "gamestate inspector" allows a
-content developer to view and nodify values of the WML variables
-and the recall list through a UI while a game is in progress.
+<p>A new tool called the <a
+href="http://wiki.wesnoth.org/CommandMode#Extra_Debugging_Commands";>"gamestate
+inspector"</a> allows a content developer to view and nodify values of
+the WML variables and the recall list through a UI while a game is in
+progress.
 </p>
 
 <p>Our "Summer of Art" program, working in concert with Google's "Summer


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