Author: esr
Date: Sat Feb 13 16:48:24 2010
New Revision: 41189
URL: http://svn.gna.org/viewcvs/wesnoth?rev=41189&view=rev
Log:
More polishing.
Modified:
website/start/1.8/template.html
Modified: website/start/1.8/template.html
URL:
http://svn.gna.org/viewcvs/wesnoth/website/start/1.8/template.html?rev=41189&r1=41188&r2=41189&view=diff
==============================================================================
--- website/start/1.8/template.html (original)
+++ website/start/1.8/template.html Sat Feb 13 16:48:24 2010
@@ -167,14 +167,14 @@
href="http://wiki.wesnoth.org/CommandMode#Extra_Debugging_Commands">"gamestate
inspector"</a> allows a content developer to view and nodify values of
the WML variables and the recall list through a UI while a game is in
-progress.
-</p>
+progress.</p>
+
+<p>New Orcish Village and Orcish Keep terrain graphics improve the
+options available to map designers.</p>.
<p>Our "Summer of Art" program, working in concert with Google's "Summer
of Code", produced big results. There are hundreds of new and
-reworked unit portraits available for your add-ons. There are new
-terrain graphics as well, including the Orcish Village and Orcish
-Keep.</p>
+reworked unit portraits available for your add-ons.</p>
<div class='thumb tright'>
<div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg'
alt='Wesnoth Screenshot'/></a></div>
_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits