Author: beetlenaut
Date: Thu Feb 24 23:54:04 2011
New Revision: 48633

URL: http://svn.gna.org/viewcvs/wesnoth?rev=48633&view=rev
Log:
Made the dialog more clear.

Modified:
    trunk/data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg

Modified: trunk/data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg?rev=48633&r1=48632&r2=48633&view=diff
==============================================================================
--- trunk/data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg (original)
+++ trunk/data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg Thu Feb 24 
23:54:04 2011
@@ -199,13 +199,18 @@
         name=start
 
         [message]
+            speaker=Gashnok
+            message= _ "Smells like lots of death in the south. There must be 
a good feast near that merman town."
+        [/message]
+
+        [message]
             speaker=Vrunt
-            message= _ "Let’s hope those wild wolves don’t get to the 
feast before we do."
+            message= _ " Let’s hope those wild wolves over there don’t get 
to it before we do."
         [/message]
 
         [message]
             speaker=Gashnok
-            message= _ "Hold on...It looks like a feast is coming our way! 
Fresh fish, boys! Go get it."
+            message= _ "Hold on...It looks like a better feast is coming our 
way! Fresh fish, boys! Go get it."
         [/message]
 
         [message]


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