Author: beetlenaut
Date: Thu Feb 24 23:54:04 2011
New Revision: 48633
URL: http://svn.gna.org/viewcvs/wesnoth?rev=48633&view=rev
Log:
Made the dialog more clear.
Modified:
trunk/data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg
Modified: trunk/data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg?rev=48633&r1=48632&r2=48633&view=diff
==============================================================================
--- trunk/data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg (original)
+++ trunk/data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg Thu Feb 24
23:54:04 2011
@@ -199,13 +199,18 @@
name=start
[message]
+ speaker=Gashnok
+ message= _ "Smells like lots of death in the south. There must be
a good feast near that merman town."
+ [/message]
+
+ [message]
speaker=Vrunt
- message= _ "Letâs hope those wild wolves donât get to the
feast before we do."
+ message= _ " Letâs hope those wild wolves over there donât get
to it before we do."
[/message]
[message]
speaker=Gashnok
- message= _ "Hold on...It looks like a feast is coming our way!
Fresh fish, boys! Go get it."
+ message= _ "Hold on...It looks like a better feast is coming our
way! Fresh fish, boys! Go get it."
[/message]
[message]
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