Author: shadowmaster
Date: Fri Feb 25 06:28:02 2011
New Revision: 48634

URL: http://svn.gna.org/viewcvs/wesnoth?rev=48634&view=rev
Log:
Sync the replay controller's initial ToD manager state with the gameplay 
controller's (fixes bug #17783)

Modified:
    trunk/changelog
    trunk/players_changelog
    trunk/src/replay_controller.cpp

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=48634&r1=48633&r2=48634&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Fri Feb 25 06:28:02 2011
@@ -50,6 +50,8 @@
    * Let cmake use absolute locale dirs when set to an absolute path.
      (Windows always uses a relative path.) (patch #2280)
    * Make it impossible to build Wesnoth without the editor.
+   * Fixed a replay OOS issue caused by ToD areas defined outside of events
+     (bug #17783).
 
 Version 1.9.4:
  * AI:

Modified: trunk/players_changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=48634&r1=48633&r2=48634&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Fri Feb 25 06:28:02 2011
@@ -24,6 +24,7 @@
    * Removed support for TinyGUI: Devices with a resolution below 800x480 are
      not supported anymore.
    * The minimum screen resolution is now 800x480 instead of 800x600.
+   * Fixed replay OOS issue triggered by time-of-day areas in scenarios.
 
 
 Version 1.9.4:

Modified: trunk/src/replay_controller.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/replay_controller.cpp?rev=48634&r1=48633&r2=48634&view=diff
==============================================================================
--- trunk/src/replay_controller.cpp (original)
+++ trunk/src/replay_controller.cpp Fri Feb 25 06:28:02 2011
@@ -75,6 +75,7 @@
 {
        units_start_ = units_;
        teams_start_ = teams_;
+       tod_manager_start_ = tod_manager_;
 
        init();
        reset_replay();


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