Author: shadowmaster
Date: Wed Mar  2 06:35:30 2011
New Revision: 48706

URL: http://svn.gna.org/viewcvs/wesnoth?rev=48706&view=rev
Log:
Revised release notes for language correctness

Modified:
    trunk/RELEASE_NOTES

Modified: trunk/RELEASE_NOTES
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/RELEASE_NOTES?rev=48706&r1=48705&r2=48706&view=diff
==============================================================================
--- trunk/RELEASE_NOTES (original)
+++ trunk/RELEASE_NOTES Wed Mar  2 06:35:30 2011
@@ -10,7 +10,7 @@
 
 ***
 
-Since Tiny-GUI, a system that scaled images down at install time to a smaller 
size and display those things ingame, was utterly broken, it was removed from 
the game. Because of this for the moment there will be no support for 
resolutions below 800x480. Before you had to compile a specific binary for this 
size as well as convert all images, this is no longer possible. Resolutions 
below 800x480 might eventually be supported again after the move to GUI2 was 
completed and we have OpenGL(ES) support since then defining a smaller GUI 
should be possible more easily and zooming should almost come for free. When 
starting Wesnoth without any parameters the minimum resolution is now 800x480 
instead of 800x600.
+Since Tiny-GUI, a system that scaled images down at install time to a smaller 
size and display those things ingame, was utterly broken, it was removed from 
the game. Because of this, for the moment there will be no support for 
resolutions below 800x480. Before, you had to compile a specific binary for 
this size as well as convert all images; this is no longer possible. 
Resolutions below 800x480 might eventually be supported again after the move to 
GUI2 is completed and we get OpenGL(ES) support, since then defining a smaller 
GUI should be possible more easily and zooming should almost come for free. 
When starting Wesnoth without any parameters the minimum resolution is now 
800x480 instead of 800x600.
 
 ***
 


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