Author: shadowmaster
Date: Wed Mar 2 06:35:30 2011
New Revision: 48706
URL: http://svn.gna.org/viewcvs/wesnoth?rev=48706&view=rev
Log:
Revised release notes for language correctness
Modified:
trunk/RELEASE_NOTES
Modified: trunk/RELEASE_NOTES
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/RELEASE_NOTES?rev=48706&r1=48705&r2=48706&view=diff
==============================================================================
--- trunk/RELEASE_NOTES (original)
+++ trunk/RELEASE_NOTES Wed Mar 2 06:35:30 2011
@@ -10,7 +10,7 @@
***
-Since Tiny-GUI, a system that scaled images down at install time to a smaller
size and display those things ingame, was utterly broken, it was removed from
the game. Because of this for the moment there will be no support for
resolutions below 800x480. Before you had to compile a specific binary for this
size as well as convert all images, this is no longer possible. Resolutions
below 800x480 might eventually be supported again after the move to GUI2 was
completed and we have OpenGL(ES) support since then defining a smaller GUI
should be possible more easily and zooming should almost come for free. When
starting Wesnoth without any parameters the minimum resolution is now 800x480
instead of 800x600.
+Since Tiny-GUI, a system that scaled images down at install time to a smaller
size and display those things ingame, was utterly broken, it was removed from
the game. Because of this, for the moment there will be no support for
resolutions below 800x480. Before, you had to compile a specific binary for
this size as well as convert all images; this is no longer possible.
Resolutions below 800x480 might eventually be supported again after the move to
GUI2 is completed and we get OpenGL(ES) support, since then defining a smaller
GUI should be possible more easily and zooming should almost come for free.
When starting Wesnoth without any parameters the minimum resolution is now
800x480 instead of 800x600.
***
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