Author: mordante
Date: Sun Mar  6 19:27:54 2011
New Revision: 48796

URL: http://svn.gna.org/viewcvs/wesnoth?rev=48796&view=rev
Log:
Strip trailing whitespace.

Modified:
    trunk/src/actions.cpp
    trunk/src/display.cpp
    trunk/src/display.hpp
    trunk/src/editor/brush.cpp
    trunk/src/gui/auxiliary/event/dispatcher_private.hpp
    trunk/src/gui/dialogs/dialog.hpp
    trunk/src/gui/widgets/window.hpp
    trunk/src/multiplayer_lobby.cpp
    trunk/src/play_controller.cpp
    trunk/src/replay_controller.cpp
    trunk/src/replay_controller.hpp

Modified: trunk/src/actions.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/actions.cpp?rev=48796&r1=48795&r2=48796&view=diff
==============================================================================
--- trunk/src/actions.cpp (original)
+++ trunk/src/actions.cpp Sun Mar  6 19:27:54 2011
@@ -2688,7 +2688,7 @@
                        //Doing it not is also problematic since any units 
there gets replaced with the
                        //temp_unit for the cause of that loop step - we'll see
                        //if (*step != unit_itor->get_location() && 
units.find(*step) != units.end()) continue;
-                       
+
                        // We have to swap out any unit that is already in the 
hex,
                        // so we can put our unit there, then we'll swap back 
at the end.
                        const temporary_unit_placer unit_placer(units, *step, 
temp_unit);

Modified: trunk/src/display.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.cpp?rev=48796&r1=48795&r2=48796&view=diff
==============================================================================
--- trunk/src/display.cpp (original)
+++ trunk/src/display.cpp Sun Mar  6 19:27:54 2011
@@ -1879,7 +1879,7 @@
        foreach (boost::function<void(display&)> f, redraw_observers_) {
                f(*this);
        }
-       
+
        complete_redraw_event_.notify_observers();
 }
 

Modified: trunk/src/display.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.hpp?rev=48796&r1=48795&r2=48796&view=diff
==============================================================================
--- trunk/src/display.hpp (original)
+++ trunk/src/display.hpp Sun Mar  6 19:27:54 2011
@@ -417,7 +417,7 @@
 
        /** Expose the event, so observers can be notified about map scrolling. 
*/
        events::generic_event &scroll_event() const { return scroll_event_; }
-       
+
        events::generic_event& complete_redraw_event() { return 
complete_redraw_event_; }
 
        /** Check if a tile is fully visible on screen. */
@@ -561,7 +561,7 @@
 
        /** Event raised when the map is being scrolled */
        mutable events::generic_event scroll_event_;
-       
+
        /**
         * notify observers that the screen has been redrawn completely
         * atm this is used for replay_controller to add replay controls to the 
standard theme

Modified: trunk/src/editor/brush.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/editor/brush.cpp?rev=48796&r1=48795&r2=48796&view=diff
==============================================================================
--- trunk/src/editor/brush.cpp (original)
+++ trunk/src/editor/brush.cpp Sun Mar  6 19:27:54 2011
@@ -45,12 +45,12 @@
  *         Include in the brushall hexes that are this or closer to the center
  *         of the brush, excluding the (0,0) point. $
  * [relative] & node & 1 & & Include in the brush a single hex with
- *         coordinates relative from the center of the brush. $ 
+ *         coordinates relative from the center of the brush. $
  *
  *     @begin{description}{wml_reference}
  *     x & int & 0 & & The relative x coordinate. $
  *     y & int & 0 & & The relative y coordinate. $
- *     @end{description} 
+ *     @end{description}
  *
  * @end{description}
  * A brush that has neither a radius nor any [relative] hexes will be empty

Modified: trunk/src/gui/auxiliary/event/dispatcher_private.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/gui/auxiliary/event/dispatcher_private.hpp?rev=48796&r1=48795&r2=48796&view=diff
==============================================================================
--- trunk/src/gui/auxiliary/event/dispatcher_private.hpp (original)
+++ trunk/src/gui/auxiliary/event/dispatcher_private.hpp Sun Mar  6 19:27:54 
2011
@@ -374,9 +374,9 @@
  * assumption might change, but is valid for now. The function doesn't build an
  * event chain from @p dispatcher to @p widget but from @p widget to its
  * toplevel item (the first one without a parent) which we call @p window.
- * 
+ *
  * @pre                           dispatcher == widget
- * 
+ *
  * @returns                       The list of widgets with a handler.
  *                                The order will be (assuming all have a
  *                                handler):

Modified: trunk/src/gui/dialogs/dialog.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/gui/dialogs/dialog.hpp?rev=48796&r1=48795&r2=48796&view=diff
==============================================================================
--- trunk/src/gui/dialogs/dialog.hpp (original)
+++ trunk/src/gui/dialogs/dialog.hpp Sun Mar  6 19:27:54 2011
@@ -57,7 +57,7 @@
 
 /**
  * Registers a window for a dialog.
- * 
+ *
  * Call this function to register a window. In the header of the class it adds
  * the following code:
  *@code
@@ -112,7 +112,7 @@
  *
  * The 'in + out parameters' are used as initial value and final value when the
  * OK button is pressed. The 'in parameters' are just extra parameters for
- * showing. 
+ * showing.
  *
  * When a function only has 'in parameters' it should return a void value and
  * the function should be called @p display, if it has 'in + out parameters' it

Modified: trunk/src/gui/widgets/window.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/gui/widgets/window.hpp?rev=48796&r1=48795&r2=48796&view=diff
==============================================================================
--- trunk/src/gui/widgets/window.hpp (original)
+++ trunk/src/gui/widgets/window.hpp Sun Mar  6 19:27:54 2011
@@ -426,7 +426,7 @@
        };
 
        /**
-        * The mode in which the window is shown. 
+        * The mode in which the window is shown.
         *
         * This is used to determine whether or not to remove the tip.
         */

Modified: trunk/src/multiplayer_lobby.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/multiplayer_lobby.cpp?rev=48796&r1=48795&r2=48796&view=diff
==============================================================================
--- trunk/src/multiplayer_lobby.cpp (original)
+++ trunk/src/multiplayer_lobby.cpp Sun Mar  6 19:27:54 2011
@@ -760,7 +760,7 @@
        friends_in_game_.set_check(preferences::fi_friends_in_game());
        friends_in_game_.set_help_string(_("Only show games that are played or 
observed by at least one of your friends"));
        friends_in_game_.enable(apply_filter_.checked());
-       
+
        filter_label_.enable(apply_filter_.checked());
 
        filter_text_.set_text(search_string_);

Modified: trunk/src/play_controller.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/play_controller.cpp?rev=48796&r1=48795&r2=48796&view=diff
==============================================================================
--- trunk/src/play_controller.cpp (original)
+++ trunk/src/play_controller.cpp Sun Mar  6 19:27:54 2011
@@ -518,7 +518,7 @@
        team& current_team = teams_[team_index];
 
        mouse_handler_.set_side(team_index + 1);
-       
+
        // If we are observers we move to watch next team if it is allowed
        if (is_observer()
                && !current_team.get_disallow_observers()) {

Modified: trunk/src/replay_controller.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/replay_controller.cpp?rev=48796&r1=48795&r2=48796&view=diff
==============================================================================
--- trunk/src/replay_controller.cpp (original)
+++ trunk/src/replay_controller.cpp Sun Mar  6 19:27:54 2011
@@ -112,7 +112,7 @@
        for(std::vector<team>::iterator t = teams_.begin(); t != teams_.end(); 
++t) {
                t->reset_objectives_changed();
        }
-       
+
        buttons_.update(gui_);
 }
 
@@ -146,29 +146,29 @@
        reset_button_ = gui_->find_button("button-resetreplay");
        play_turn_button_ = gui_->find_button("button-nextturn");
        play_side_button_ = gui_->find_button("button-nextside");
-       
+
        //check if we have all buttons - if someone messed with theme then some 
buttons may be missing
        //if any of the buttons is missing, we just disable every one
        if( !play_button_ || !stop_button_ || !reset_button_ || 
!play_turn_button_ || !play_side_button_ ) {
-        
+
                is_valid_ = false;
-               
+
                if( play_button_ ) {
                  play_button_->enable(false);
                }
-               
+
                if( stop_button_ ) {
                  stop_button_->enable(false);
                }
-               
+
                if( reset_button_ ) {
                  reset_button_->enable(false);
                }
-               
+
                if( play_turn_button_ ) {
                  play_turn_button_->enable(false);
                }
-               
+
                if( play_side_button_ ) {
                  play_side_button_->enable(false);
                }
@@ -177,28 +177,28 @@
        }
 }
 
-void replay_controller::replay_buttons_wrapper::playback_should_start() 
+void replay_controller::replay_buttons_wrapper::playback_should_start()
 {
        if( !is_valid_ )
                return;
-       
+
        play_button_->enable(false);
        reset_button_->enable(false);
        play_turn_button_->enable(false);
        play_side_button_->enable(false);
 }
 
-void replay_controller::replay_buttons_wrapper::playback_should_stop(bool 
is_playing) 
+void replay_controller::replay_buttons_wrapper::playback_should_stop(bool 
is_playing)
 {
        if( !is_valid_)
                return;
-       
+
        if( !recorder.at_end() ) {
                play_button_->enable(true);
                reset_button_->enable(true);
                play_turn_button_->enable(true);
                play_side_button_->enable(true);
-       
+
                play_button_->release();
                play_turn_button_->release();
                play_side_button_->release();
@@ -206,18 +206,18 @@
                reset_button_->enable(true);
                stop_button_->enable(false);
        }
-       
+
        if( !is_playing ) {
                //user interrupted
                stop_button_->release();
-       }       
-}
-
-void replay_controller::replay_buttons_wrapper::reset_buttons() 
+       }
+}
+
+void replay_controller::replay_buttons_wrapper::reset_buttons()
 {
        if( !is_valid_ )
                return;
-       
+
        play_button_->enable(true);
        stop_button_->enable(true);
        reset_button_->enable(true);
@@ -263,7 +263,7 @@
        init_gui();
        fire_start(true);
        update_gui();
-       
+
        buttons_.reset_buttons();
 }
 
@@ -273,21 +273,21 @@
 
 void replay_controller::replay_next_turn(){
        is_playing_ = true;
-       buttons_.playback_should_start();       
+       buttons_.playback_should_start();
 
        play_turn();
 
        if (!skip_replay_ || !is_playing_){
                gui_->scroll_to_leader(units_, 
player_number_,game_display::ONSCREEN,false);
        }
-       
+
        buttons_.playback_should_stop(is_playing_);
 }
 
 void replay_controller::replay_next_side(){
        is_playing_ = true;
        buttons_.playback_should_start();
-       
+
        play_side(player_number_ - 1, false);
 
        if (!skip_replay_ || !is_playing_) {
@@ -351,7 +351,7 @@
                for(; !recorder.at_end() && is_playing_; first_player_ = 1) {
                        play_turn();
                }
-               
+
                if (!is_playing_) {
                        gui_->scroll_to_leader(units_, 
player_number_,game_display::ONSCREEN,false);
                }
@@ -359,7 +359,7 @@
        catch(end_level_exception& e){
                if (e.result == QUIT) throw;
        }
-       
+
        buttons_.playback_should_stop(is_playing_);
 }
 
@@ -439,9 +439,9 @@
        } else {
                gui_->set_team(show_team_ - 1, show_everything_);
        }
-       
+
        ::clear_shroud(next_team);
-       
+
        gui_->set_playing_team(next_team - 1);
        gui_->invalidate_all();
 }
@@ -464,12 +464,12 @@
 }
 
 void replay_controller::handle_generic_event(const std::string& name){
-       
+
        if( name == "completely_redrawn" ) {
                buttons_.update(gui_);
-               
+
                gui::button* skip_animation_button = 
gui_->find_button("skip-animation");
-               
+
                skip_animation_button->set_check(skip_replay_);
        } else {
                rebuild_replay_theme();

Modified: trunk/src/replay_controller.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/replay_controller.hpp?rev=48796&r1=48795&r2=48796&view=diff
==============================================================================
--- trunk/src/replay_controller.hpp (original)
+++ trunk/src/replay_controller.hpp Sun Mar  6 19:27:54 2011
@@ -77,12 +77,12 @@
 
        bool show_everything_;
        unsigned int show_team_;
-       
-       
+
+
        class replay_buttons_wrapper {
-       
+
                bool is_valid_;
-       
+
        public:
                replay_buttons_wrapper()
                        : is_valid_(false)
@@ -93,7 +93,7 @@
                        , play_side_button_(NULL)
                {
                }
-       
+
                gui::button* play_button_;
                gui::button* stop_button_;
                gui::button* reset_button_;
@@ -106,7 +106,7 @@
 
                void reset_buttons();
        };
-       
+
        replay_buttons_wrapper buttons_;
 };
 


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