Author: mordante
Date: Sun Mar 6 19:27:59 2011
New Revision: 48797
URL: http://svn.gna.org/viewcvs/wesnoth?rev=48797&view=rev
Log:
Strip trailing whitespace.
Modified:
trunk/data/campaigns/An_Orcish_Incursion/_main.cfg
trunk/data/campaigns/Dead_Water/_main.cfg
trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg
trunk/data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg
trunk/data/campaigns/Dead_Water/units/Brawler.cfg
trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian_under_Attack.cfg
trunk/data/campaigns/Legend_of_Wesmere/scenarios/14_Human_Alliance.cfg
trunk/data/core/encyclopedia/drakes.cfg
trunk/data/core/encyclopedia/geography.cfg
trunk/data/core/hotkeys.cfg
trunk/data/core/terrain-graphics.cfg
trunk/data/core/units.cfg
trunk/data/gui/default/window/addon_connect.cfg
trunk/data/gui/default/window/mp_create_game_set_password.cfg
trunk/data/gui/default/window/title_screen.cfg
trunk/data/gui/default/window/wml_message.cfg
Modified: trunk/data/campaigns/An_Orcish_Incursion/_main.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/An_Orcish_Incursion/_main.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/campaigns/An_Orcish_Incursion/_main.cfg (original)
+++ trunk/data/campaigns/An_Orcish_Incursion/_main.cfg Sun Mar 6 19:27:59 2011
@@ -14,7 +14,7 @@
first_scenario=01_Defend_the_Forest
difficulties="EASY,NORMAL,HARD"
difficulty_descriptions={MENU_IMG_TXT2
"units/elves-wood/fighter.png~RC(magenta>red)" _"Fighter" _"(Beginner)"} +
- ";*" + {MENU_IMG_TXT2 "units/elves-wood/lord.png~RC(magenta>red)" _"Lord"
_"(Normal)"} +
+ ";*" + {MENU_IMG_TXT2 "units/elves-wood/lord.png~RC(magenta>red)" _"Lord"
_"(Normal)"} +
";" + {MENU_IMG_TXT2 "units/elves-wood/high-lord.png~RC(magenta>red)"
_"High Lord" _"(Challenging)"}
define="CAMPAIGN_AN_ORCISH_INCURSION"
description=_ "Defend the forests of the elves against the first orcs to
reach the Great Continent, learning valuable tactics as you do so.
Modified: trunk/data/campaigns/Dead_Water/_main.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Dead_Water/_main.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/campaigns/Dead_Water/_main.cfg (original)
+++ trunk/data/campaigns/Dead_Water/_main.cfg Sun Mar 6 19:27:59 2011
@@ -13,9 +13,9 @@
define=CAMPAIGN_DEAD_WATER
first_scenario=01_Invasion
difficulties="EASY,NORMAL,HARD,NIGHTMARE"
- difficulty_descriptions={MENU_IMG_TXT2
"data/campaigns/Dead_Water/images/units/merfolk/citizen.png~RC(magenta>red)" (
_ "Citizen") (_ "(Beginner)")} +
+ difficulty_descriptions={MENU_IMG_TXT2
"data/campaigns/Dead_Water/images/units/merfolk/citizen.png~RC(magenta>red)" (
_ "Citizen") (_ "(Beginner)")} +
";*" + {MENU_IMG_TXT2 "units/merfolk/fighter.png~RC(magenta>red)" ( _
"Fighter") (_ "(Normal)")} +
- ";" + {MENU_IMG_TXT2 "units/merfolk/warrior.png~RC(magenta>red)" (_
"Warrior") (_ "(Challenging)")} +
+ ";" + {MENU_IMG_TXT2 "units/merfolk/warrior.png~RC(magenta>red)" (_
"Warrior") (_ "(Challenging)")} +
";" + {MENU_IMG_TXT2 "units/merfolk/triton.png~RC(magenta>red)" (_
"Triton") (_ "(Difficult)")}
description= _ "You are Kai Krellis, son and heir of the last merman king
but only a child. A necromancer is turning your subjects into undead slaves!
Lead your people on a mission to convince a powerful mer-sorceress to help you
repel the invasion. The oceans near the Northern Lands are perilous, so you
will need cunning and bravery to survive. But first you need to gain the
respect of your troops!
Modified: trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg (original)
+++ trunk/data/campaigns/Dead_Water/scenarios/01_Invasion.cfg Sun Mar 6
19:27:59 2011
@@ -260,7 +260,7 @@
[event]
name=start
-
+
[message]
speaker=Kai Krellis
message= _ "Is something wrong, priestess?"
@@ -464,7 +464,7 @@
# won't zombify villages until after turn 1 is over:
[event]
name=turn 2
-
+
# Pop up a couple zombies when the bad guys capture a village
# for the first time. (Recapturing doesn't do anything.)
[event]
Modified: trunk/data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg
(original)
+++ trunk/data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg Sun Mar
6 19:27:59 2011
@@ -312,7 +312,7 @@
amount=20
[/gold]
[/then]
- [/if]
+ [/if]
[message]
speaker=$spy_unit.id
Modified: trunk/data/campaigns/Dead_Water/units/Brawler.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Dead_Water/units/Brawler.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/campaigns/Dead_Water/units/Brawler.cfg (original)
+++ trunk/data/campaigns/Dead_Water/units/Brawler.cfg Sun Mar 6 19:27:59 2011
@@ -192,25 +192,25 @@
text=_ "stunned"
red,green,blue=196,196,128
[/unstore_unit]
-
+
[object]
silent=yes
duration=level
-
+
[filter]
x,y=$x2,$y2
[/filter]
-
+
[effect]
apply_to=image_mod
replace="CS(50,50,0)"
[/effect]
-
+
[effect]
apply_to=ellipse
ellipse="misc/ellipse-nozoc"
[/effect]
-
+
[effect]
apply_to=zoc
value=no
@@ -242,32 +242,32 @@
[unstore_unit]
variable=stunned[$i]
[/unstore_unit]
-
+
[object]
silent=yes
duration=level
-
+
[filter]
x,y=$stunned[$i].x,$stunned[$i].y
[/filter]
-
+
[effect]
apply_to=image_mod
replace="NOP()"
[/effect]
-
+
[effect]
apply_to=ellipse
ellipse="misc/ellipse"
[/effect]
-
+
[effect]
apply_to=zoc
value=yes
[/effect]
[/object]
{NEXT i}
-
+
{CLEAR_VARIABLE stunned}
[/event]
[/unit_type]
Modified:
trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian_under_Attack.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian_under_Attack.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian_under_Attack.cfg
(original)
+++ trunk/data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian_under_Attack.cfg
Sun Mar 6 19:27:59 2011
@@ -116,7 +116,7 @@
[capture_village]
side=6
x=26-999
- y=1-999
+ y=1-999
[/capture_village]
[/event]
#endif
Modified: trunk/data/campaigns/Legend_of_Wesmere/scenarios/14_Human_Alliance.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/scenarios/14_Human_Alliance.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/campaigns/Legend_of_Wesmere/scenarios/14_Human_Alliance.cfg
(original)
+++ trunk/data/campaigns/Legend_of_Wesmere/scenarios/14_Human_Alliance.cfg Sun
Mar 6 19:27:59 2011
@@ -144,7 +144,7 @@
# [unit]
# # wmllint: recognize Kalenz
-# {KALENZ}
+# {KALENZ}
# x=25
# y=11
# [/unit]
Modified: trunk/data/core/encyclopedia/drakes.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/encyclopedia/drakes.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/core/encyclopedia/drakes.cfg (original)
+++ trunk/data/core/encyclopedia/drakes.cfg Sun Mar 6 19:27:59 2011
@@ -78,13 +78,13 @@
[topic]
id=laying
title= _ "Laying"
- text= _ "A portion of the <ref>dst='breeding_cycle' text='breeding
cycle'</ref>."
+ text= _ "A portion of the <ref>dst='breeding_cycle' text='breeding
cycle'</ref>."
[/topic]
[topic]
id=hatching
title= _ "Hatching"
- text= _ "A portion of the <ref>dst='breeding_cycle' text='breeding
cycle'</ref>."
+ text= _ "A portion of the <ref>dst='breeding_cycle' text='breeding
cycle'</ref>."
[/topic]
[topic]
Modified: trunk/data/core/encyclopedia/geography.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/encyclopedia/geography.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/core/encyclopedia/geography.cfg (original)
+++ trunk/data/core/encyclopedia/geography.cfg Sun Mar 6 19:27:59 2011
@@ -1,7 +1,7 @@
#textdomain wesnoth-help
# wmllint: general spellings Aethen Glamdrol Romyr Heartfangs
-# wmllint: general spellings Barag Gor Bitok Castelfrang Farzi Festog Memog
+# wmllint: general spellings Barag Gor Bitok Castelfrang Farzi Festog Memog
# wmllint: general spellings Tirigaz Dorth Oumph Bork Borstep Grisbi Lmarig
# wmllint: general spellings Melmog Prestim Thelien
# wmllint: local spellings Clannate Grey
@@ -37,7 +37,7 @@
title= _ "Morogor"
text= _ "Archipelago, located somewhere in the <ref>dst='great_ocean'
text='Great ocean'</ref> west of the <ref>dst='green_isle' text='Green
Isle'</ref> and east of the <ref>dst=old_continent text='Old Continent'</ref>.
It is mostly inhabited by <ref>dst='..race_drake' text='drakes'</ref>.
-The central island of the archipelago is also called 'Morogor'."
+The central island of the archipelago is also called 'Morogor'."
[/topic]
[topic]
@@ -79,7 +79,7 @@
⦠Dan'Tonk: Wesnoth's largest city, located in the center of the
country, just west and north of Weldyn.
⦠Soradoc: The northernmost border outpost of Wesnoth, controls
the confluence of the Weldyn River and the Great River.
⦠Fort Tahn: The southernmost border outpost, controls the
north/south road crossing the River Aethen.
- ⦠Tath: Important fort city north of Dan'Tonk, exerts control over
the wilderness country around the east of the Brown Hills and north to the Ford
of Abez.
+ ⦠Tath: Important fort city north of Dan'Tonk, exerts control over
the wilderness country around the east of the Brown Hills and north to the Ford
of Abez.
⢠Notable land features:
⦠Gryphon Mountain: Home of the fabled Gryphons
@@ -102,7 +102,7 @@
⢠Notable cities:
⦠Elensefar: The capital, located on an island in the
<ref>dst='great_river' text='Great River'</ref> delta
- ⦠Carcyn: City on the Wesnoth-Elensefar border, disputed with
Wesnoth
+ ⦠Carcyn: City on the Wesnoth-Elensefar border, disputed with
Wesnoth
⢠Notable land features:
⦠<ref>dst='great_river' text='Great River'</ref>: It is very wide
at this point, and only ships can cross it."
[/topic]
@@ -117,7 +117,7 @@
⦠Romyr: Another Orcish tribal capital
⦠Wesmere: The location of the Ka'lian - the Elvish Council
⦠Dwarven Doors: A mixed human/dwarven town in the region of
Knalga in the southern Heart Mountains. A major trade center.
- ⦠Dallben and Delwyn: Human villages originally built by settlers
who crossed the Great River during Wesnoth's Golden Age expansion. Now
abandoned. The forested area northeast of Elensefar, where these villages were
located, was named the Annuvin province by men but was known by the elves as
Wesmere.
+ ⦠Dallben and Delwyn: Human villages originally built by settlers
who crossed the Great River during Wesnoth's Golden Age expansion. Now
abandoned. The forested area northeast of Elensefar, where these villages were
located, was named the Annuvin province by men but was known by the elves as
Wesmere.
⢠Notable land features:
⦠Heart Mountains: A virtually impassable barrier between the
river country and the Northern Plains.
@@ -136,7 +136,7 @@
text= _ "The Wood Elves are separate from those of the north, and have
only intermittent relations with them and most other countries. Its borders are
the Green Swamp to the northeast, the desert (not shown) to the south, and the
<ref>dst='great_ocean' text='Ocean'</ref> to the west.
⢠Notable cities
- ⦠None known
+ ⦠None known
⢠Notable land features:
⦠Aethen Forest: The largest southern forest, it extends far to
the southwest - much farther than is charted - and is home to
<ref>dst='..race_elf' text='elves'</ref>."
[/topic]
@@ -163,7 +163,7 @@
⦠Lmarig
⦠Melmog
⦠Prestim
- ⦠Tirigaz
+ ⦠Tirigaz
⢠Notable land features:
⦠Swamp of Desolation
⦠Mountains of Dorth
Modified: trunk/data/core/hotkeys.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/hotkeys.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/core/hotkeys.cfg (original)
+++ trunk/data/core/hotkeys.cfg Sun Mar 6 19:27:59 2011
@@ -288,7 +288,7 @@
# For the Mac there has been some discussion whether a modifier was needed:
# - plain F5 is bound to Exposé and cmd+F5 to Voice Over - see bug #16744
# - reverted due to the comment in patch #2531
- # Patch #2531 is approved by our Mac packager so it will be plain F5
+ # Patch #2531 is approved by our Mac packager so it will be plain F5
key=F5
[/hotkey]
[hotkey]
Modified: trunk/data/core/terrain-graphics.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Sun Mar 6 19:27:59 2011
@@ -487,7 +487,7 @@
{TERRAIN_BASE Cv
castle/elven/grounds}
{KEEP_BASE Kv
castle/elven/keep}
-{TERRAIN_BASE Ket
interior/wood-tan}
+{TERRAIN_BASE Ket
interior/wood-tan}
{OVERLAY_RANDOM Ket
interior/wood-tan-debris}
{TERRAIN_BASE (Ce*,Ke*)
flat/dirt}
Modified: trunk/data/core/units.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/core/units.cfg (original)
+++ trunk/data/core/units.cfg Sun Mar 6 19:27:59 2011
@@ -47,7 +47,7 @@
[/race]
# wmllint: general spellings drake drakes hatchling hatchlings nestlings
- # wmllint: general spellings drakish scrollkeeper Morogor
+ # wmllint: general spellings drakish scrollkeeper Morogor
[race]
id=drake
male_name= _ "race^Drake"
Modified: trunk/data/gui/default/window/addon_connect.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/gui/default/window/addon_connect.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/gui/default/window/addon_connect.cfg (original)
+++ trunk/data/gui/default/window/addon_connect.cfg Sun Mar 6 19:27:59 2011
@@ -14,7 +14,7 @@
automatic_placement = "true"
vertical_placement = "center"
horizontal_placement = "center"
-
+
[tooltip]
id = "tooltip_large"
[/tooltip]
Modified: trunk/data/gui/default/window/mp_create_game_set_password.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/gui/default/window/mp_create_game_set_password.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/gui/default/window/mp_create_game_set_password.cfg (original)
+++ trunk/data/gui/default/window/mp_create_game_set_password.cfg Sun Mar 6
19:27:59 2011
@@ -121,7 +121,7 @@
[column]
# grow_factor = 1
# horizontal_grow = "true"
-
+
border = "all"
border_size = 5
horizontal_alignment = "right"
Modified: trunk/data/gui/default/window/title_screen.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/gui/default/window/title_screen.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/gui/default/window/title_screen.cfg (original)
+++ trunk/data/gui/default/window/title_screen.cfg Sun Mar 6 19:27:59 2011
@@ -231,7 +231,7 @@
{_GUI_BUTTON "credits" _"Credits" _"View the credits"}
{_GUI_BUTTON "quit" _"Quit" _"Quit the game"}
# This debug feature doesn't need to be translated.
- {_GUI_BUTTON "clock" "Clock" "Show debug clock"}
+ {_GUI_BUTTON "clock" "Clock" "Show debug clock"}
[/grid]
[/panel]
Modified: trunk/data/gui/default/window/wml_message.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/gui/default/window/wml_message.cfg?rev=48797&r1=48796&r2=48797&view=diff
==============================================================================
--- trunk/data/gui/default/window/wml_message.cfg (original)
+++ trunk/data/gui/default/window/wml_message.cfg Sun Mar 6 19:27:59 2011
@@ -25,7 +25,7 @@
### # Text reached it maximum width, take all space.
### __GUI_IMAGE_WIDTH = gamemap_width - MAX_TEXT_WIDTH
### fi
-###
+###
### if __GUI_IMAGE_WIDTH < 250
### __GUI_IMAGE_WIDTH = 250
### fi
@@ -45,7 +45,7 @@
# gamemap_width width needed to reach the MAX_TEXT_WIDTH
#define TEXT_WIDTH_SATURATION
-((3 * {_GUI_HEIGHT_OFFSET}) / 2)
+((3 * {_GUI_HEIGHT_OFFSET}) / 2)
#enddef
#define BEST_WIDTH
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