Author: mordante
Date: Sun Mar  6 20:08:06 2011
New Revision: 48800

URL: http://svn.gna.org/viewcvs/wesnoth?rev=48800&view=rev
Log:
Pre instead of post increment a variable.

Issue found by cppcheck.

Modified:
    trunk/src/ai/testing/ca.cpp

Modified: trunk/src/ai/testing/ca.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/ai/testing/ca.cpp?rev=48800&r1=48799&r2=48800&view=diff
==============================================================================
--- trunk/src/ai/testing/ca.cpp (original)
+++ trunk/src/ai/testing/ca.cpp Sun Mar  6 20:08:06 2011
@@ -2010,7 +2010,7 @@
                bool friend_can_reach_keep = false;
 
                //for each leader, check if he's allied and can reach our keep
-               for(path_map::const_iterator i = possible_moves.begin(); i != 
possible_moves.end(); i++){
+               for(path_map::const_iterator i = possible_moves.begin(); i != 
possible_moves.end(); ++i){
                        const unit_map::const_iterator itor = 
resources::units->find(i->first);
                        team &leader_team = (*resources::teams)[itor->side() - 
1];
                        if(itor != resources::units->end() && 
itor->can_recruit() && itor->side() != get_side() && 
(leader_team.total_income() + leader_team.gold() > 
leader_team.minimum_recruit_price())){
@@ -2026,7 +2026,10 @@
                        //determine the best place the ai leader can move to
                        map_location best_move;
                        int defense_modifier = 100;
-                       for(pathfind::paths::dest_vect::const_iterator i = 
possible_moves[keep].destinations.begin(); i != 
possible_moves[keep].destinations.end(); i++){
+                       for(pathfind::paths::dest_vect::const_iterator i = 
possible_moves[keep].destinations.begin()
+                                       ; i != 
possible_moves[keep].destinations.end()
+                                       ; ++i){
+
                                if(distance_between(i->curr, keep) <= 3){
                                        int tmp_def_mod = 
ai_leader->defense_modifier(resources::game_map->get_terrain(i->curr));
                                        if(tmp_def_mod < defense_modifier){


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