Author: wintermute
Date: Fri May  6 20:54:19 2011
New Revision: 49400

URL: http://svn.gna.org/viewcvs/wesnoth?rev=49400&view=rev
Log:
Updated the release notes to announce the Khalifate.

Modified:
    trunk/RELEASE_NOTES

Modified: trunk/RELEASE_NOTES
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/RELEASE_NOTES?rev=49400&r1=49399&r2=49400&view=diff
==============================================================================
--- trunk/RELEASE_NOTES (original)
+++ trunk/RELEASE_NOTES Fri May  6 20:54:19 2011
@@ -14,13 +14,16 @@
 CHANGES
 =======
 
-[section="section title"]text[/section]
-Wesnoth now has experimental support for OpenMP tu better use multiple cores. 
This needs to be enabled at compile time.
+[section="OpenMP"]Support for OpenMP[/section]
+Wesnoth now has experimental support for OpenMP to better use multiple cores. 
This needs to be enabled at compile time.
 
 OpenMP has been tested under linux and windows but needs some testing under 
MacO, which is why it is currently optional.
 In particular we are interested in abnormal CPU usage when openMP is enabled. 
Please report to Boucman for debug instructions
 
-[section="section title 2"]text 2[/section]
+[section="Khalifate"]New MP Faction: Khalifate[/section]
+A new multiplayer faction is included in the multiplayer era 
default+Khalifate.  Note that this does not in any way change the current 
default era!  Khalifate units are lawful and have unique movetypes and resists. 
 To use this faction simply choose the "default+Khalifate" era from the 
multiplayer game launch options.
+
+The Khalifate are very much a work in progress.  They are fully playable but 
are still lacking unit descriptions some aesthetic components such as attack 
animations.  Expect to see many changes and much improvement of these guys in 
future releases!  There is not currently any campaign that uses Khalifate 
units, but they are fully available for use in campaigns and scenarios so any 
motivated individuals can be the first to write one!
 
 ==========
 KNOWN BUGS


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