Author: espreon
Date: Sat Oct 15 00:46:32 2011
New Revision: 51480
URL: http://svn.gna.org/viewcvs/wesnoth?rev=51480&view=rev
Log:
Some improvements for Dark Forecast.
Modified:
trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg
Modified: trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg?rev=51480&r1=51479&r2=51480&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg (original)
+++ trunk/data/multiplayer/scenarios/2p_Dark_Forecast.cfg Sat Oct 15 00:46:32
2011
@@ -3,9 +3,9 @@
[multiplayer]
id=multiplayer_2p_Dark_Forecast
name= _ "2p â Dark Forecast (Survival)"
- description= _ "Dark Forecast is a survival scenario for solitaire or
two-player team-based play against randomly AI spawned units. Victory is
achieved by surviving all enemy waves. During the course of play, the terrain
will change based on random weather effects.
-
-Note: You need to use map settings for the scenario to work right."
+ description= _ "Dark Forecast is a survival scenario for solitaire or
two-player team-based play against randomly-spawned AI units. Victory is
achieved by surviving and defeating all enemy waves. During the course of play,
the terrain will change based on random weather effects.
+
+Note: You need to use the default map settings for the scenario to work right."
turns="45"
experience_modifier="100"
map_data="{multiplayer/maps/Dark_Forecast.map}"
@@ -1383,10 +1383,12 @@
less_than=2
[/variable]
[then]
- {VARIABLE notes ( _"Single player mode â uses the reduced
strength spawns.")}
+ {VARIABLE lose_condition_string ( _ "Death of your leader")}
+ {VARIABLE notes ( _ "Since your team is made up of only one
leader, the enemy waves will not be at full strength.")}
[/then]
[else]
- {VARIABLE notes ( _"Two player mode â uses the full strength
spawns.")}
+ {VARIABLE lose_condition_string ( _ "Death of both of your
teamâs leaders")}
+ {VARIABLE notes ( _ "Since your team is made up of two
leaders, the enemy waves will be at full strength.")}
[/else]
[/if]
@@ -1406,18 +1408,21 @@
[/music]
[objectives]
- summary= _ "Survive and defeat the waves of opposition."
[objective]
- description= _ "Defeat all waves"
+ description= _ "Survive and defeat all enemy waves"
condition=win
[/objective]
[objective]
- description= _ "Lose all your teamâs leaders"
+ description=$lose_condition_string
condition=lose
[/objective]
- note=$notes
+
+ [note]
+ description=$notes
+ [/note]
[/objectives]
- {CLEAR_VARIABLE notes}
+
+ {CLEAR_VARIABLE "lose_condition_string, notes"}
[/event]
[event]
@@ -1428,25 +1433,22 @@
image=misc/schedule-dawn.png
#wmllint: local spellings jb Rhuvaen
#wmllint: display on
- message= _ "Your aim is to survive the spawning waves and defeat
the final arch-enemies.
-
-The spawning waves are generated randomly and will different each time Dark
Forecast is played.
-
-
-They appear along the north, south and west map edges â though they are most
likely to spawn on the west edge. The spawn waves appear at somewhat regular
intervals.
-
+ message= _ "Your aim is to survive the spawning waves of units and
defeat the final archenemies.
+
+The spawning waves are randomly generated and will be different each time Dark
Forecast is played.
+
+They appear along the north, south, and west map edges â though they are
most likely to spawn on the west edge. The waves appear at somewhat regular
intervals.
The weather will also change randomly, affecting the layout of the map.
-
-<span color='red'>Dark Forecast was made by:</span>
-
-<span color='green'>jb</span>
-â map design, spawn groups and scenario concept
-
-<span color='green'>Rhuvaen</span>
-â WML implementation"
+<b>Dark Forecast was made by:</b>
+
+<span color='green'>jb:</span>
+⢠Map design, spawn groups, and scenario concept
+
+<span color='green'>Rhuvaen:</span>
+⢠WML implementation"
#wmllint: display off
[/message]
[message]
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