Author: gabba
Date: Sat Mar 31 10:34:38 2012
New Revision: 53712
URL: http://svn.gna.org/viewcvs/wesnoth?rev=53712&view=rev
Log:
Whiteboard: shortened all context menu items.
Modified:
trunk/changelog
trunk/players_changelog
trunk/src/hotkeys.cpp
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=53712&r1=53711&r2=53712&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Sat Mar 31 10:34:38 2012
@@ -125,6 +125,7 @@
* Fixed bug #19369: Using planning mode can cause losing ability to move my
units
* Fixed bug #19408: Crash shortly after executing invalid multi-turn move
* Fixed bug #19581: Leader can still move after a planned recall
+ * Shortened all context menu items
* WML engine:
* new action tag: [clear_menu_item] id=...
* new key: [set_menu_item][command]delayed_variable_substitution=yes|no
Modified: trunk/players_changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=53712&r1=53711&r2=53712&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Sat Mar 31 10:34:38 2012
@@ -82,6 +82,7 @@
units
* Fixed bug #19408 : Crash shortly after executing invalid multi-turn move
* Fixed bug #19581: Leader can still move after a planned recall.
+ * Shortened all context menu items.
* Miscellaneous and bug fixes:
* Fix wrong preferences path suffix (1.1 instead of 1.10) on Linux and other
Modified: trunk/src/hotkeys.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/hotkeys.cpp?rev=53712&r1=53711&r2=53712&view=diff
==============================================================================
--- trunk/src/hotkeys.cpp (original)
+++ trunk/src/hotkeys.cpp Sat Mar 31 10:34:38 2012
@@ -110,13 +110,20 @@
N_("Team 1"), false, hotkey::SCOPE_GAME },
{ hotkey::HOTKEY_REPLAY_SKIP_ANIMATION, "replayskipanimation", N_("Skip
Animation"), false, hotkey::SCOPE_GAME },
// Whiteboard commands
- { hotkey::HOTKEY_WB_TOGGLE, "wbtoggle", N_("Toggle Planning Mode"),
false, hotkey::SCOPE_GAME },
- { hotkey::HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction", N_("Execute
Planned Action"), false, hotkey::SCOPE_GAME },
- { hotkey::HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions",
N_("Execute All Actions"), false, hotkey::SCOPE_GAME },
- { hotkey::HOTKEY_WB_DELETE_ACTION, "wbdeleteaction", N_("Delete Planned
Action"), false, hotkey::SCOPE_GAME },
- { hotkey::HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction", N_("Move Action
Up Queue"), false, hotkey::SCOPE_GAME },
- { hotkey::HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction", N_("Move
Action Down Queue"), false, hotkey::SCOPE_GAME },
- { hotkey::HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead", N_("Suppose Dead"),
false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: toggle planning mode
+ { hotkey::HOTKEY_WB_TOGGLE, "wbtoggle", N_("whiteboard^Planning Mode"),
false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: execute planned action
+ { hotkey::HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction",
N_("whiteboard^Execute Action"), false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: execute all planned actions
+ { hotkey::HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions",
N_("whiteboard^Execute All Actions"), false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: delete planned action
+ { hotkey::HOTKEY_WB_DELETE_ACTION, "wbdeleteaction",
N_("whiteboard^Delete Action"), false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: move planned action up queue
+ { hotkey::HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction",
N_("whiteboard^Move Action Up"), false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: move planned action down queue
+ { hotkey::HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction",
N_("whiteboard^Move Action Down"), false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: plan as if unit was dead
+ { hotkey::HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead",
N_("whiteboard^Suppose Dead"), false, hotkey::SCOPE_GAME },
{ hotkey::HOTKEY_EDITOR_QUIT_TO_DESKTOP, "editor-quit-to-desktop",
N_("Quit to Desktop"), false, hotkey::SCOPE_EDITOR },
{ hotkey::HOTKEY_EDITOR_CLOSE_MAP, "editor-close-map", N_("Close Map"),
false, hotkey::SCOPE_EDITOR },
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