Author: gabba
Date: Sat Mar 31 10:34:38 2012
New Revision: 53712

URL: http://svn.gna.org/viewcvs/wesnoth?rev=53712&view=rev
Log:
Whiteboard: shortened all context menu items.

Modified:
    trunk/changelog
    trunk/players_changelog
    trunk/src/hotkeys.cpp

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=53712&r1=53711&r2=53712&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Sat Mar 31 10:34:38 2012
@@ -125,6 +125,7 @@
    * Fixed bug #19369: Using planning mode can cause losing ability to move my 
units
    * Fixed bug #19408: Crash shortly after executing invalid multi-turn move
    * Fixed bug #19581: Leader can still move after a planned recall
+   * Shortened all context menu items
  * WML engine:
    * new action tag: [clear_menu_item] id=...
    * new key: [set_menu_item][command]delayed_variable_substitution=yes|no

Modified: trunk/players_changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=53712&r1=53711&r2=53712&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Sat Mar 31 10:34:38 2012
@@ -82,6 +82,7 @@
      units
    * Fixed bug #19408 : Crash shortly after executing invalid multi-turn move
    * Fixed bug #19581: Leader can still move after a planned recall.
+   * Shortened all context menu items.
 
  * Miscellaneous and bug fixes:
    * Fix wrong preferences path suffix (1.1 instead of 1.10) on Linux and other

Modified: trunk/src/hotkeys.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/hotkeys.cpp?rev=53712&r1=53711&r2=53712&view=diff
==============================================================================
--- trunk/src/hotkeys.cpp (original)
+++ trunk/src/hotkeys.cpp Sat Mar 31 10:34:38 2012
@@ -110,13 +110,20 @@
          N_("Team 1"), false, hotkey::SCOPE_GAME },
        { hotkey::HOTKEY_REPLAY_SKIP_ANIMATION, "replayskipanimation", N_("Skip 
Animation"), false, hotkey::SCOPE_GAME },
        // Whiteboard commands
-       { hotkey::HOTKEY_WB_TOGGLE, "wbtoggle", N_("Toggle Planning Mode"), 
false, hotkey::SCOPE_GAME },
-       { hotkey::HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction", N_("Execute 
Planned Action"), false, hotkey::SCOPE_GAME },
-       { hotkey::HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions", 
N_("Execute All Actions"), false, hotkey::SCOPE_GAME },
-       { hotkey::HOTKEY_WB_DELETE_ACTION, "wbdeleteaction", N_("Delete Planned 
Action"), false, hotkey::SCOPE_GAME },
-       { hotkey::HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction", N_("Move Action 
Up Queue"), false, hotkey::SCOPE_GAME },
-       { hotkey::HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction", N_("Move 
Action Down Queue"), false, hotkey::SCOPE_GAME },
-       { hotkey::HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead", N_("Suppose Dead"), 
false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: toggle planning mode
+       { hotkey::HOTKEY_WB_TOGGLE, "wbtoggle", N_("whiteboard^Planning Mode"), 
false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: execute planned action
+       { hotkey::HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction", 
N_("whiteboard^Execute Action"), false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: execute all planned actions
+       { hotkey::HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions", 
N_("whiteboard^Execute All Actions"), false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: delete planned action
+       { hotkey::HOTKEY_WB_DELETE_ACTION, "wbdeleteaction", 
N_("whiteboard^Delete Action"), false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: move planned action up queue
+       { hotkey::HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction", 
N_("whiteboard^Move Action Up"), false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: move planned action down queue
+       { hotkey::HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction", 
N_("whiteboard^Move Action Down"), false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: plan as if unit was dead
+       { hotkey::HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead", 
N_("whiteboard^Suppose Dead"), false, hotkey::SCOPE_GAME },
 
        { hotkey::HOTKEY_EDITOR_QUIT_TO_DESKTOP, "editor-quit-to-desktop", 
N_("Quit to Desktop"), false, hotkey::SCOPE_EDITOR },
        { hotkey::HOTKEY_EDITOR_CLOSE_MAP, "editor-close-map", N_("Close Map"), 
false, hotkey::SCOPE_EDITOR },


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