Author: gabba
Date: Sat Mar 31 10:41:11 2012
New Revision: 53713
URL: http://svn.gna.org/viewcvs/wesnoth?rev=53713&view=rev
Log:
Whiteboard: shortened all context menu items. Backported from rev #53712.
Modified:
branches/1.10/changelog
branches/1.10/players_changelog
branches/1.10/src/hotkeys.cpp
Modified: branches/1.10/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.10/changelog?rev=53713&r1=53712&r2=53713&view=diff
==============================================================================
--- branches/1.10/changelog (original)
+++ branches/1.10/changelog Sat Mar 31 10:41:11 2012
@@ -20,6 +20,7 @@
save a MP game due to a network or OOS error (bug #19562)
* Whiteboard:
* Fixed bug #19581: Leader can still move after a planned recall.
+ * Shortened all context menu items.
* WML engine:
* Fixed bug #19498: [modify_unit] duplicating units if x,y changed
* Miscellaneous and bug fixes:
Modified: branches/1.10/players_changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.10/players_changelog?rev=53713&r1=53712&r2=53713&view=diff
==============================================================================
--- branches/1.10/players_changelog (original)
+++ branches/1.10/players_changelog Sat Mar 31 10:41:11 2012
@@ -23,6 +23,7 @@
* Whiteboard:
* Fixed bug #19581: Leader can still move after a planned recall.
+ * Shortened all context menu items.
* Miscellaneous and bug fixes:
* Fixed bug #19505: broken stone bridge transitions.
Modified: branches/1.10/src/hotkeys.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.10/src/hotkeys.cpp?rev=53713&r1=53712&r2=53713&view=diff
==============================================================================
--- branches/1.10/src/hotkeys.cpp (original)
+++ branches/1.10/src/hotkeys.cpp Sat Mar 31 10:41:11 2012
@@ -110,13 +110,20 @@
N_("Team 1"), false, hotkey::SCOPE_GAME },
{ hotkey::HOTKEY_REPLAY_SKIP_ANIMATION, "replayskipanimation", N_("Skip
Animation"), false, hotkey::SCOPE_GAME },
// Whiteboard commands
- { hotkey::HOTKEY_WB_TOGGLE, "wbtoggle", N_("Toggle Planning Mode"),
false, hotkey::SCOPE_GAME },
- { hotkey::HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction", N_("Execute
Planned Action"), false, hotkey::SCOPE_GAME },
- { hotkey::HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions",
N_("Execute All Actions"), false, hotkey::SCOPE_GAME },
- { hotkey::HOTKEY_WB_DELETE_ACTION, "wbdeleteaction", N_("Delete Planned
Action"), false, hotkey::SCOPE_GAME },
- { hotkey::HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction", N_("Move Action
Up Queue"), false, hotkey::SCOPE_GAME },
- { hotkey::HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction", N_("Move
Action Down Queue"), false, hotkey::SCOPE_GAME },
- { hotkey::HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead", N_("Suppose Dead"),
false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: toggle planning mode
+ { hotkey::HOTKEY_WB_TOGGLE, "wbtoggle", N_("whiteboard^Planning Mode"),
false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: execute planned action
+ { hotkey::HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction",
N_("whiteboard^Execute Action"), false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: execute all planned actions
+ { hotkey::HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions",
N_("whiteboard^Execute All Actions"), false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: delete planned action
+ { hotkey::HOTKEY_WB_DELETE_ACTION, "wbdeleteaction",
N_("whiteboard^Delete Action"), false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: move planned action up queue
+ { hotkey::HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction",
N_("whiteboard^Move Action Up"), false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: move planned action down queue
+ { hotkey::HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction",
N_("whiteboard^Move Action Down"), false, hotkey::SCOPE_GAME },
+ // TRANSLATORS: whiteboard menu entry: plan as if unit was dead
+ { hotkey::HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead",
N_("whiteboard^Suppose Dead"), false, hotkey::SCOPE_GAME },
{ hotkey::HOTKEY_EDITOR_QUIT_TO_DESKTOP, "editor-quit-to-desktop",
N_("Quit to Desktop"), false, hotkey::SCOPE_EDITOR },
{ hotkey::HOTKEY_EDITOR_CLOSE_MAP, "editor-close-map", N_("Close Map"),
false, hotkey::SCOPE_EDITOR },
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