Author: gabba
Date: Sat Mar 31 10:41:11 2012
New Revision: 53713

URL: http://svn.gna.org/viewcvs/wesnoth?rev=53713&view=rev
Log:
Whiteboard: shortened all context menu items. Backported from rev #53712.

Modified:
    branches/1.10/changelog
    branches/1.10/players_changelog
    branches/1.10/src/hotkeys.cpp

Modified: branches/1.10/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/branches/1.10/changelog?rev=53713&r1=53712&r2=53713&view=diff
==============================================================================
--- branches/1.10/changelog (original)
+++ branches/1.10/changelog Sat Mar 31 10:41:11 2012
@@ -20,6 +20,7 @@
      save a MP game due to a network or OOS error (bug #19562)
  * Whiteboard:
    * Fixed bug #19581: Leader can still move after a planned recall.
+   * Shortened all context menu items.
  * WML engine:
    * Fixed bug #19498: [modify_unit] duplicating units if x,y changed
  * Miscellaneous and bug fixes:

Modified: branches/1.10/players_changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/branches/1.10/players_changelog?rev=53713&r1=53712&r2=53713&view=diff
==============================================================================
--- branches/1.10/players_changelog (original)
+++ branches/1.10/players_changelog Sat Mar 31 10:41:11 2012
@@ -23,6 +23,7 @@
         
  * Whiteboard:
    * Fixed bug #19581: Leader can still move after a planned recall.
+   * Shortened all context menu items.
 
  * Miscellaneous and bug fixes:
    * Fixed bug #19505: broken stone bridge transitions.

Modified: branches/1.10/src/hotkeys.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/branches/1.10/src/hotkeys.cpp?rev=53713&r1=53712&r2=53713&view=diff
==============================================================================
--- branches/1.10/src/hotkeys.cpp (original)
+++ branches/1.10/src/hotkeys.cpp Sat Mar 31 10:41:11 2012
@@ -110,13 +110,20 @@
          N_("Team 1"), false, hotkey::SCOPE_GAME },
        { hotkey::HOTKEY_REPLAY_SKIP_ANIMATION, "replayskipanimation", N_("Skip 
Animation"), false, hotkey::SCOPE_GAME },
        // Whiteboard commands
-       { hotkey::HOTKEY_WB_TOGGLE, "wbtoggle", N_("Toggle Planning Mode"), 
false, hotkey::SCOPE_GAME },
-       { hotkey::HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction", N_("Execute 
Planned Action"), false, hotkey::SCOPE_GAME },
-       { hotkey::HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions", 
N_("Execute All Actions"), false, hotkey::SCOPE_GAME },
-       { hotkey::HOTKEY_WB_DELETE_ACTION, "wbdeleteaction", N_("Delete Planned 
Action"), false, hotkey::SCOPE_GAME },
-       { hotkey::HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction", N_("Move Action 
Up Queue"), false, hotkey::SCOPE_GAME },
-       { hotkey::HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction", N_("Move 
Action Down Queue"), false, hotkey::SCOPE_GAME },
-       { hotkey::HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead", N_("Suppose Dead"), 
false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: toggle planning mode
+       { hotkey::HOTKEY_WB_TOGGLE, "wbtoggle", N_("whiteboard^Planning Mode"), 
false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: execute planned action
+       { hotkey::HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction", 
N_("whiteboard^Execute Action"), false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: execute all planned actions
+       { hotkey::HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions", 
N_("whiteboard^Execute All Actions"), false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: delete planned action
+       { hotkey::HOTKEY_WB_DELETE_ACTION, "wbdeleteaction", 
N_("whiteboard^Delete Action"), false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: move planned action up queue
+       { hotkey::HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction", 
N_("whiteboard^Move Action Up"), false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: move planned action down queue
+       { hotkey::HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction", 
N_("whiteboard^Move Action Down"), false, hotkey::SCOPE_GAME },
+       // TRANSLATORS: whiteboard menu entry: plan as if unit was dead
+       { hotkey::HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead", 
N_("whiteboard^Suppose Dead"), false, hotkey::SCOPE_GAME },
 
        { hotkey::HOTKEY_EDITOR_QUIT_TO_DESKTOP, "editor-quit-to-desktop", 
N_("Quit to Desktop"), false, hotkey::SCOPE_EDITOR },
        { hotkey::HOTKEY_EDITOR_CLOSE_MAP, "editor-close-map", N_("Close Map"), 
false, hotkey::SCOPE_EDITOR },


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to