CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Pauli Manninen <[EMAIL PROTECTED]> 04/09/07 09:35:06
Modified files:
. : changelog
Log message:
updated changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.295&tr2=1.296&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.295 wesnoth/changelog:1.296
--- wesnoth/changelog:1.295 Mon Sep 6 20:42:12 2004
+++ wesnoth/changelog Tue Sep 7 09:35:06 2004
@@ -40,6 +40,8 @@
* Shadow: switched movetype to 'spirit', halved hitpoints, reduced movement
* Orcish Archer: reduced cost
* Peasant: reduced cost, increased melee damage
+ * Dwarvish Guardsman: reduced blade, pierce, impact, fire and cold
resistances, reduced cost
+ * Dwarvish Stawlart: reduced blade, pierce, impact, fire and cold
resistances
* new units
* Dark Queen
* language fixes and polishing (english)
@@ -80,6 +82,8 @@
* fixed 'Orcish Ruler' appearing in 'The Rise of Wesnoth' campaign
* fixed 'Heavy Infantryman' recruiting bug in 'The Eastern Invasion:
Mal-Ravanals Capital' scenario
* fixed editor not being translatable
+ * fixed Parandra missing in 'Heir to the Throne: The Elven Council' scenario
+ * fixed king going to swimming on 'The Rise of Wesnoth: A Final Spring'
scenario
* workaround for Reiser4 feature bug (#10264)
* re-implemented enhanced sound quality fix
* added error dialog when a campaign has corrupt WML
@@ -92,7 +96,7 @@
* compile speed optimizations
* text rendering optimizations
* squashed many compile warnings
- * code cleanups
+ * code cleanups and refactoring
Version 0.8.3:
* information about encountered terrain added in the help system