Richard Kettering <[EMAIL PROTECTED]> [20:02:06 13:34] wrote: > > Scott made that change for storyline reasons (you need dwarves to > ride the gryphons, because nothing else is fierce enough to tame > them, and light enough to ride them), which I wholeheartedly endorse. Which (in my humble opinion) is a contradiction: I have yet to see a light dwarf. When I think of light dwarves, the names "gnome" or "hobbit" come to my mind. :-)
> To summarize what usually works well for wesnoth strategy; Use mostly > level-1 units, backed up by more powerful troops used both for their > special abilities, and the ability to either deal or absorb large > amounts of damage without getting killed. I always use one or two flying units with great range (such as gryphons or bats) to "collect" villages which are hard to reach, and to distract the enemy and keep some of his fighting force busy re-capturing them. Cheers, majestyk _______________________________________________ Wesnoth-dev mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-dev
