I agree with both of you.
Granted, we're all used to the current system by now, but I'm a firm
believer in dropping the status quo for something better.
On Feb 15, 2006, at 5:12 PM, John McNabb wrote:
This is a good idea. I can't work on it right now, but I think
that it would
be a good contribution to the project. Having consistent behavior
is a very
good thing.
John
aka darth fool.
On Mon, 13 Feb 2006, Hogne Håskjold wrote:
Hi
Unit mouseover and right click to get contect menu is currently
incosistent. It behaves differently depending on if it's your turn
or not.
When it's your turn:
Mouseover: shows unit info in right bar
Click: selects, shows movement
Right Click: if selected: delesects, else: Shows context menu
When it's not your turn:
Mouseover: shows unit info in right bar and selects, shows movement
Click: deselects mouseover selection
Right Click: delesect mouseover selection, must click again to get
context menu
The behaviour when it's not your turn is really unfortunate imo.
Clicking to cancel a mouse over effect is not good behaviour,
clicking
to deselect should be used when you click to select like when it's
your
turn. Furthermore it shouldn't be necessary to cancel the
selection to
get the context menu on right click. It should only need one click
like
when it's your turn.
I've gotten used to this rather annoying behaviour myself, but I
started
thinking about it when I played a game with my brother. It was his
second Wesnoth game ever and after about 10 seconds he asked why
right
click behaviour was so stupid :)
--
-------------------------------------------------------------------
"In theory, theory and practice are the same,
but in practice they're different."
-------------------------------------------------------------------
John W. C. McNabb
-------------------------------------------------------------------
_______________________________________________
Wesnoth-dev mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-dev