Hansenet Mail wrote:

This might be a fairly simple example where backward compatibility can be
achieved with limited efforts. But there are other areas, where this is
almost impossible. Replays is one of them. The reason here is not only the
code changes (which are quite large but still manageable) but also the fact
that not every necessary information to do a replay is stored in the
savefile. All the unit stats are missing. This is what in the end made me
refuse from introducing backwards compatibility for replays. I really would
like to see this because i would like to take a closer look to my 1.0
replays. But it would mean a tremendous amount of effort.
When I talked about backwards compatibility, I was referring specifically to campaigns, not replays. Making replays backwards compatible would be difficult and I don't recommend it.

David

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