On Thu, Nov 03, 2005 at 07:15:08 +0100, Jérémy Rosen <[EMAIL PROTECTED]> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Ok, my previous mail seems to have disapeared, so I try again > > after a little more discussion with Sirp and co on the IRC channel, I've > prepared the folowing patch (attached, not on savannah yet) > > - - slowed units emit no ZOC > - - slowed units have their movement halved
Rounded up or down? > - - slow doesn't affect the number of attacks anymore > - - slow doesn't disapear at the end of turn, but when resting or healing > on a village How does this interact with curing poison or healing hit points? Would it be better to handle it like Poison, but with lower priority? (E.g. curing poison blocks curing slow and healing and curing slow blocks healing.)
