On Fri, 4 Nov 2005, Joseph Simmons wrote:
> It looks good, except, why do curers/healers not remove slow? Is there a
> rationale behind this? It looks to me like it would confuse new players,
> and does not really serve any purpose...
>
> If there was a rationale somewhere, I missed it.
I suspect that it is just for simplicity of coding. In any case, I don't think
healers should be able to end it, but possibly curers could end it analagous to
poison. Still, it might be easiest to not have curers end it. In fact, I am
not sure why villages should end it. It seems to me reasonable that the only
way to end the effect of slow is to not move for one round.
--
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"In theory, theory and practice are the same,
but in practice they're different."
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John W. C. McNabb
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